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Description

  • Gorilla Go Wild is a 5 reel slot game with a Multi selection Bonus Feature. During regular play, the goal is to achieve a winning combination of symbols on any of the 25 lines.
  • Payouts depend on the bet per coin played and the winning combination of symbols achieved.

Game Rules

  • 30 coins plays 25 paylines;
  • Payouts are made according to the Paytable;
  • Payline wins are multiplied by the bet;
  • Scatter wins are multiplied by the bet;
  • Scatter wins are added to payline wins;
  • Highest win only on each selected payline;
  • Wins on different paylines are added;
  • All wins occur from Left to Right on selected paylines only except TEMPLE which pays any;
  • GORILLA substitutes for all symbols except TEMPLE.

Gary's Bonus Time

  • After any bought spin, GARY the GORILLA may award a bonus prize of 50,100,150,300 or 1000 multiplied by the bet OR entry into Gary the Gorilla’s Feature Kingdom;
  • Gary Goes Bananas;
  • After any bought spin GARY the GORILLA may eat a Banana;
  • When no Bananas remain, GARY will ADVANCE by moving to a new area of the jungle. GARY will ADVANCE 3 times;
  • Each time GARY ADVANCES the frequency of GARY’s BONUS TIME is increased.

Gary the Gorilla's Feature Kingdom

  • 3 or more TEMPLE opens GARY the GORILLA's Feature Kingdom;
  • Feature Kingdom can also be awarded at random from Gary’s Bonus Time;
  • Choose which Feature to play!

Gorillionaire Win Spins Feature  (available after 1st trigger)

  • 10 Winning Spins are awarded with all wins DOUBLED;
  • Gorillionaire Win Spins Feature can be retriggered once;
  • GARY the GORILLA may randomly retrigger the Gorillionaire Win Spins Feature;
  • Free Games are played at the paylines and bet of the trigger game.
  •  

STAY WILD Feature (available after 5th trigger)

  • 10 Free Games are awarded;
  • Any WILD that appear are held in that position for any remaining free games;
  • Stay Wild Feature can be retriggered once;
  • GARY the GORILLA may randomly retrigger the Stay Wild feature;
  • Free Games are played at the paylines and bet of the trigger game.

MEGA-RILLA MULTIPLIER Feature (available after 10th trigger)

  • 10 Free Games are awarded;
  • All wins are multiplied by the Free Games Multiplier;
  • Free Games Multiplier starts at 1;
  • Any WILD that appear during the free games increase the Free Games Multiplier by 1 up to a maximum of 10;
  • Mega-Rilla Multiplier Feature can be retriggered once;
  • GARY the GORILLA may randomly retrigger the Mega-rilla Multiplier feature;
  • Free Games are played at the paylines and bet of the trigger game.

More Wilds Feature (available after 15th trigger)

  • 10 free games are awarded;
  • Each free game all occurrences of up to 3 symbols, excluding TEMPLE, may change to WILD;
  • More Wilds Feature can be retriggered once;
  • GARY the GORILLA may randomly retrigger the More Wilds feature;
  • Free Games are played at the paylines and bet of the trigger game.
  •  

How to Play

  • The Bet that you want to play can be adjusted through the (UP) and (DOWN) buttons alongside the respective options.  The Max Bet button will automatically select the maximum bet.
  • Spin: Spins the reels.
  • Autoplay: Allows automatic consecutive normal game plays for a certain amount of spins. Options for spins range from 5 spins to 500 spins.
  • Info: Access pay awards for winning symbol combinations. Also contains the rules for the game.
  • The game displays all your details in the following display fields:
    • Balance: Displays your total balance;
    • Bet: Displays the staked amount per coin to be played;
    • Win: Displays the amount won in the spin;
    • Total Bet: The total wager staked. It consists of the Bet multiplied by the number of coins being played;
  • Malfunction voids all pays and plays.

Theoretical average return to player (RTP): 92.060% - 96.512%.

Description

  • Great Wild Elk is a 5 reel slot game with a Elk’s Light Feature, Free Games Feature and a Call of the Elk Feature to boost your winnings. During regular play, the goal is to achieve a winning combination of symbols on any of the 10 lines; 
  • Payouts depend on the number of coins played and the winning combination of symbols achieved.

GAME RULES

  • Play 10 lines;
  • Payouts are made according to the Paytable;
  • Payline wins are multiplied by the bet;
  • Scatter wins are multiplied by the bet;
  • Scatter wins are added to payline wins;
  • Highest win only on each payline;
  • Wins on different paylines are added;
  • All wins on specified paylines only except scatters;
  • All wins begin with leftmost reel and pay left to right on consecutive reels, except scatters which pay any;
  • TREE appears on reels 1, 2, 4 and 5 only;
  • ELK substitutes for all other symbols except TREE and appears on reel 3 only;
  • Malfunction voids all pays and plays.

Elk's Light Feature

  • ELK’S LIGHT may appear randomly at the commencement of any spin;
  • ELK’S LIGHT reveals ELF, SPIRIT, EAGLE, SQUIRREL or SNAKE;
  • Symbol revealed by LIGHT replaces RED RUNE, PURPLE RUNE, BLUE RUNE and GREEN RUNE on the reel strips for the current spin only.

Free Games Feature

  • ELK substituting in one or more wins triggers the Free Games Feature;
  • 4, 5, 6, 7, 8, 9 or 10 Free Games are randomly awarded;
  • Total value of all wins in which ELK substitutes is the initial ENDURING WIN
  • ELK is HELD on reel 3 during Free Games and substitutes for all symbols except TREE in all positions
  • During Free Games, each TREE appearing onscreen awards a PRIZE equal to the current ENDURING WIN value
  • If ELK substitutes in one or more wins during the Free Games, the total value of all wins in which ELK substitutes is added to the ENDURING WIN for the remainder of the Free Games
  • No additional Free Games are awarded if ELK substitutes in one or more wins during the Free Games
  • ENDURING WIN is updated before any PRIZES are paid each Free Game
  • ELK’S LIGHT Feature can be randomly triggered during Free Games

Call of the Elk Feature

  • Once all Free Games have been completed, a Re-Spin is initiated;
  • Only scatter wins and ENDURING WIN PRIZES are awarded during Re-Spins;
  • If one or more TREE appears onscreen during a Re-Spin, scatter wins and ENDURING WIN PRIZES are awarded in the same manner as the Free Games and 1 additional Re-Spin is awarded;
  • ENDURING WIN value cannot be increased during Re-Spins;
  • ELK’S LIGHT Feature cannot be triggered during Re-spins;
  • Free Games and Re-Spins are played at the paylines and bet of the trigger game;
  • Free Game and Re-Spin wins are added to payline and scatter wins.

Gamble Rules (if applicable)

  • To gamble any win press GAMBLE then select RED/BLACK or a SUIT;
  • Win is DOUBLED (X2) if RED/BLACK choice is correct;
  • Win is QUADRUPLED (X4) if SUIT choice is correct;
  • Winnings may be gambled up to 5 times;
  • Progressive Jackpot Wins (if available) may not be gambled.

How to Play

  • The Bet that you want to play can be adjusted through the (UP) and (DOWN) buttons alongside the respective options.  The Max Bet button will automatically select the maximum bet.
  • Spin: Spins the reels.
  • Autoplay: Allows automatic consecutive normal game plays for a certain amount of spins. Options for spins range from 5 spins to 100 spins.
  • Info: Access pay awards for winning symbol combinations. Also contains the rules for the game.
  • The game displays all your details in the following display fields:
    • Balance: Displays your total balance;
    • Bet: Displays the staked amount to be played;
    • Win: Displays the amount won in the spin;
    • Total Bet: The total wager staked.

Theoretical Return to Player (RTP): 95.198%.

Description

  • Irish Eyes is a 5 reel slot game with a Free Games Feature and a Bonus Feature to boost your winnings. During regular play, the goal is to achieve a winning combination of symbols on any of the selectable lines.
  • Payouts depend on the number of coins played and the winning combination of symbols achieved.

Game Rules

  • Play 1 to 25 lines;
  • Payouts are made according to the Paytable;
  • Payline wins are multiplied by the amount staked per payline;
  • Scatter wins are multiplied by the total amount staked;
  • Scatter wins are added to payline wins;
  • Highest win only on each selected payline;
  • Coinciding wins on different paylines are added;
  • All wins occur on selected lines except Scattered Lady;
  • All symbols pay Left to Right including Scattered Lady;
  • Leprechaun substitutes for all symbols except Scattered Lady.

Free Games feature Rules

  • A Free Game Feature is triggered when 3 or more Scattered Lady appear left to right;
  • 12 Free Games are awarded during which all prizes are tripled;
  • The feature can be retriggered;
  • Free Games are played at the lines and bet of the trigger game.

Pick and Win Feature

  • The Pick and Win Feature is awarded when Leprechaun appears anywhere on Reels 1 and 5 at the same time;
  • Pick one of the triggering symbols to reveal a prize;
  • Pick again may also be awarded;
  • Win up to 100 times your triggering bet;
  • The Pick and Win Feature can be won during the Free Games Feature but tripled prizes do not apply.

Gamble Feature (if applicable)

  • To gamble any win press GAMBLE then select COLOUR or a SUIT;
  • Win is DOUBLED (X2) if COLOUR choice is correct;
  • Win is QUADRUPLED (X4) if SUIT choice is correct;
  • Winnings may be gambled up to 5 times;
  • Jackpot Wins may not be gambled.

How to Play

  • The Lines and Bet that you want to play can be adjusted through the (-) and (+) buttons alongside the respective options.  The Max button for Lines or Bet will automatically select the maximum for the respective field. Note: You can also select the amount of lines you wish to play by clicking on the line tag number on the side of the reels.
  • Spin: Spins the reels.
  • Autoplay: Allows automatic consecutive normal game plays for a certain amount of spins. Options for spins range from 5 spins to 500 spins.
  • Info: Access pay awards for winning symbol combinations. Also contains the rules for the game.
  • The game displays all your details in the following display fields:
    • Balance: Displays your total balance
    • Bet: Displays the staked amount per line to be played.
    • Lines: Displays the amount of line(s) to be played.
    • Win: Displays the amount won in the spin
    • Total Bet: The total wager staked. It consists of the Bet multiplied by the amount of lines being played.
  • Malfunction voids all pays and plays

Theoretical average return to player (RTP): 95.13%.

Description

  • Irish Eyes 2 is a 5 reel slot game with a Free Games Feature to boost your winnings. During regular play, the goal is to achieve a winning combination of symbols on any of the selectable lines.
  • Payouts depend on the number of coins played and the winning combination of symbols achieved.

Game Rules

  • Play 1 to 25 lines;
  • Payouts are made according to the Paytable;
  • Payline wins are multiplied by the amount staked per payline;
  • Scatter wins are multiplied by the total amount staked;
  • Scatter wins are added to payline wins;
  • Highest win only on each selected payline;
  • Coinciding wins on different paylines are added;
  • All wins occur on selected lines except scattered Pot;
  • All symbols pay Left to Right except scattered Pot which pays any;
  • Girl substitutes for all symbols except scattered Pot.

Free Games Feature Rules

  • A Free Game Feature is awarded when 3, 4 or 5 scattered Pot appear;
  • 10 Free Games are awarded for 3 scattered Pot;
  • 15 Free Games are awarded for 4 scattered Pot;
  • 20 Free Games are awarded for 5 scattered Pot;
  • All prizes during the Free Games are TRIPLED;
  • The Free Games feature can be re-triggered;
  • Free Games are played at the lines and bet of the trigger game.

Gamble Feature (if applicable)

  • To gamble any win press GAMBLE then select COLOUR or a SUIT;
  • Win is DOUBLED (X2) if COLOUR choice is correct;
  • Win is QUADRUPLED (X4) if SUIT choice is correct;
  • Winnings may be gambled up to 5 times;
  • Progressive Jackpot Wins (if available) may not be gambled.

How to Play

  • The Lines and Bet that you want to play can be adjusted through the (UP) and (DOWN) buttons alongside the respective options.  The Max button for Lines or Bet will automatically select the maximum for the respective field. Note: You can also select the amount of lines you wish to play by clicking on the line tag number on the side of the reels.
  • Spin: Spins the reels.
  • Autoplay: Allows automatic consecutive normal game plays for a certain amount of spins. Options for spins range from 5 spins to 25 spins.
  • Info: Access pay awards for winning symbol combinations. Also contains the rules for the game.
  • The game displays all your details in the following display fields:
    • Balance: Displays your total balance
    • Bet: Displays the staked amount per line to be played.
    • Lines: Displays the amount of line(s) to be played.
    • Win: Displays the amount won in the spin
    • Total Bet: The total wager staked. It consists of the Bet multiplied by the amount of lines being played.
  • Malfunction voids all pays and plays

Theoretical average return to player (RTP): 95.04%.

Description

Merlin’s Magic Respins is a 5 reel slot game with a Free Games Feature, Wild Respins and SuperBet to boost your winnings. During regular play, the goal is to achieve a winning combination of symbols on any of the 50 lines.

Payouts depend on the number of coins played and the winning combination of symbols achieved.

Game Rules

  • Play fixed 50 lines;
  • Payouts are made according to the Paytable;
  • Payline wins are multiplied by the amount staked per payline;
  • Scatter wins are multiplied by the total bet (Excluding SUPERBET);
  • Scatter wins are added to payline wins;
  • Highest win only on each selected payline;
  • Wins on different paylines are added;
  • All wins occur on selected lines except scatters;
  • Scatter appears on reels 2, 3 and 4 only;
  • All Symbols pay left to right except scattered Cauldron which pays any.

Wild Respins

  • SuperBet unlocks the WILD RESPINS feature;
  • During the WILD RESPINS MERLIN stands beside the reels and will turn symbols on the reels WILD;
  • Wilds appear ON ALL REELS during Wild Respins;
  • If ANY full stacks of Merlin appear on a reel those reels are held and all other reels are respun;
  • During WILD RESPINs any new full stack is held for the remaining respins;
  • The number of respins awarded depends on the SUPER BET amount;
  • If 5 full stacks of Merlin appear all wins are paid and the reels are respun to the same winning positions again;

50 coins

SUPERBET OFF

WILD RESPINS feature not available

100 coins

SUPERBET  LVL 1

1 WILD RESPIN

150 coins

SUPERBET  LVL 2

2 WILD RESPINs

250 coins

SUPERBET  LVL 3

3 WILD RESPINs

300 coins

SUPERBET  LVL 4

4 WILD RESPINs

350 coins

SUPERBET  LVL 5

5 WILD RESPINs

Wild respin feature can be triggered during base game and free games

Free Games Feature

  • 7 Free Games are awarded when 3 SCATTERS appear
  • During the Free Games MERLIN stands beside the reels and will turn symbols on the reels WILD
  • The free game feature can be retriggered
  • Free Games are played at the lines and bet of the trigger game
  • Wild respin feature can be won free games

Gamble Feature (if applicable)

  • To gamble any win press GAMBLE then select COLOUR or a SUIT;
  • Win is DOUBLED (X2) if COLOUR choice is correct;
  • Win is QUADRUPLED (X4) if SUIT choice is correct;
  • Winnings may be gambled up to 5 times;
  • Jackpot Wins (if available) may not be gambled.

How to Play

  • The Bet that you want to play can be adjusted through the (UP) and (DOWN) buttons. This is a fixed 50 lines game so play lines cannot be adjusted.   The Max button for Bet will automatically select the maximum bet. The Superbet button allows you to select your desired additional wager for enhancement to win bigger!
  • Spin: Spins the reels.
  • Autoplay: Allows automatic consecutive normal game plays for a certain amount of spins. Options for spins range from 5 spins to 100 spins.
  • Info: Access pay awards for winning symbol combinations. Also contains the rules for the game.
  • The game displays all your details in the following display fields:
    • Balance: Displays your total balance
    • Bet: Displays the staked amount per line to be played.
    • Super Bet: Displays the extra amount that is staked for playing superbet.
    • Win: Displays the amount won in the spin
    • Total Bet: The total wager staked. It consists of the Bet multiplied by 50 lines and is inclusive of Superbet (if any).
  • Malfunction voids all pays and plays

Theoretical average return to player (RTP)

  • 50CR SuperBet multiplier enabled: 95.310%
  • 100CR SuperBet multiplier enabled: 95.323%
  • 200CR SuperBet  multiplier enabled: 95.166%
  • 250CR SuperBet multiplier enabled: 94.768%
  • 300CR SuperBet multiplier enabled: 95.006%
  • SuperBet disabled: 92.533%

Game Rules

  • Drive: Multiplier Mayhem™ is a 5-reel, 3-row, 15-line (fixed) video slot with Free Spins, Wild substitutions, and Nitro symbols.
  • The game is played with 15 bet lines (fixed), 1-10 bet levels and different coin values.
  • The bet level is set using the LEVEL selector.
  • The coin value is set using the COIN VALUE selector.
  • COINS displays the number of coins available to wager.
  • When playing at the highest bet level, MAX BET plays the game at the maximum bet lines and the current coin value. When playing at any lower bet level, MAX BET must be clicked twice to play the round at the selected level.
  • AUTOPLAY automatically plays the game for the selected number of rounds (alternatively, click the AUTO button).
  • Wild symbol substitution pays the highest possible winning combination on a bet line according to the Paytable.
  • Winning combinations and payouts are made according to the Paytable.
  • Bet level is the number of coins bet per bet line.
  • A bet line win in coins is equal to the value shown in the Paytable multiplied by the bet level.
  • A bet line win in currency is equal to the win in coins multiplied by the coin value.
  • Only the highest win per bet line is paid.
  • Bet line wins pay if in succession from the leftmost reel to the rightmost reel.
  • Simultaneous wins on different bet lines are added.
  • All coin wins pay on bet lines only.

Multiplier Wilds

  • The Multiplier Wilds are Wild symbols.
  • Multiplier Wild symbols can appear anywhere on reels 1-5 and substitute for all symbols, except Scatter symbols and Nitro symbols.
  • The Multiplier Wilds have the same multiplier as the reel (1-5) they have landed on.
  • Any bet line win with Multiplier Wild symbols multiplies the bet line win by 1-5 respectively.
  • If 2 or more Multiplier Wild symbols appear on the winning bet line, then the corresponding multipliers are multiplied. For example, a winning bet line with Multiplier Wild symbols on reels 2 (x2) and 4 (x4) multiply to give a x8 multiplier.

Free Spins

  • In the main game only, 3 Scatter symbols appearing anywhere on reels 2, 3 and 4, activate 10 Free Spins.
  • Free Spins are played at the same bet level and coin value as the round that activated Free Spins.
  • In Free Spins only, 3 Nitro symbols appearing anywhere on reels 2, 3, and 4, award additional Free Spins and overlay Multiplier Wilds.
  • The number of Free Spins awarded is according to the Paytable.
  • The overlay Multiplier Wild symbols randomly appear anywhere on reels and act as a Multiplier Wild symbol.
  • Only one overlay Multiplier Wild symbol can appear on a reel.

Nitro Collect Meter

  • Collected Nitro symbols are stacked in the Nitro Collect Meter from bottom to top.
  • If a Nitro symbol appears above an overlay Multiplier Wild, it is counted as both a Nitro symbol and a Multiplier Wild symbol.
  • The Free Spins start with the player racing against Twitch, the first opponent.
  • After collecting 3 Nitro symbols, the game moves to the next level. The player wins a random overlay Multiplier Wild and the next racing opponent appears.
  • Each new Free Spins round starts with an empty Nitro Collect Meter.
  • If a player collects 2 Nitro symbols in one spin, and 3 Nitro symbols in the next spin, the 2 Nitro symbols remaining are carried forward and are accounted for in the next level.
  • When reaching a new level, additional Free Spins are awarded along with another random overlay Multiplier Wild.
  • Free Spins are awarded according to the table below:

Level

1

2

3

4

Free Spins

10

+4

+3

+2

Overlay Multiplier Wild

0

1

2

3

Racing Opponent

Twitch

Hamaki

Bruiser

Bruiser

  • Nitro symbols do not appear during level 4 in Free Spins.
  • After collecting the final 3 Nitro symbols when racing against Bruiser, the last opponent, the player races until the end of Free Spins.
  • After collecting 9 Nitro symbols, all the subsequent collected Nitro symbols are discarded.
  • Additional Free Spins won are automatically added to the current Free Spins.
  • The total win field includes any wins during Free Spins added to any wins from the round that activated Free Spins.
  • Free Spin wins are added to any bet line wins.
  • At the end of Free Spins, the game returns to the round that activated Free Spins.

Game Functions

  • The table below lists the different buttons found in the game and describes their functions.

Game Setting Options

  • To access game settings, click the spanner icon in the game panel.
  • Quick Spin. Turns the Quick spin option on or off (not available in all casinos).
  • Intro Screen. Turns the intro screen on or off.
  • Spacebar to spin. Turns the spacebar function on or off.
  • Game history. Click to view your latest game history. (not available when PLAYING FOR FUN).

Advanced Autoplay Options

  • To set advanced autoplay options click AUTOPLAY, and then click Advanced settings.
  • On any win. Stop Autoplay when you win in a round.
  • If Free Spins is won. Stops Autoplay if Free Spins is won.
  • If single win exceeds. Stops Autoplay when the amount you win exceeds or equals the amount you specify.
  • If cash increases by. Stops Autoplay if cash increases by the amount you specify.
  • If cash decreases by. Stops Autoplay if cash decreases by the amount you specify.
  • Click Reset to clear all selected Stop Autoplay options.
  • Note: When changing Autoplay settings during a game round, all settings will take effect once the game round or feature is completed.
  • Note: If you are disconnected while playing, all Autoplay settings will return to default when you reload the game.
  • Note: Some autoplay options are mandatory for some jurisdictions.

Additional Information

  • The following game features and settings may be subject to the terms and conditions of the gaming site. For more information on the following, refer to the gaming website:
    • The procedures used to manage unfinished game rounds.
    • The time after which inactive game sessions automatically end.
  • In the event of malfunction of the gaming hardware/software, all affected game bets and payouts are rendered void and all affected bets refunded.

Return to Player

  • The theoretical return to player for this game is 96.70%

Translations of Game Terminology

Note: The following table is only applicable if you are playing in a language other than English.

English Term

Translated Term

Wild

Wild

Free Spins

Free Spins

Scatter

Scatter

Multiplier

Multiplier

Multiplier Wilds

Multiplier Wilds

Nitro Collect Meter

Nitro Collect Meter

Nitro

Nitro

Game Overview

  • The Legend of Shangri-La: Cluster Pays™ is a 6-reel, 5-row video slot with the Cluster Pays™ mechanic. The game features are Sticky Re-Spins, Random Substitutions, Nudge Reel, and Free Spins.
  • The game is played with clusters of symbols, 1-10 bet levels (10 coins per level) and different coin values.
  • There are no bet lines.
  • The bet level is set using the LEVEL selector.
  • The coin value is set using the COIN VALUE selector.
  • COINS displays the number of coins available to wager.
  • AUTOPLAY automatically plays the game for the selected number of rounds.
  • Winning combinations and payouts are made according to the PAYTABLE.
  • MAX BET plays the game at the highest bet level and the current coin value. When playing at any lower bet level, MAX BET must be clicked twice to play the round at the selected level.

Cluster Pays™ Mechanic

  • A symbol is part of a cluster if it is horizontally or vertically adjacent to the same symbol.
  • 9 or more symbols appearing in a cluster award a win according to the PAYTABLE.
  • Simultaneous wins from multiple clusters are added.
  • Multiple clusters of the same symbol that are not adjacent to each other pay as separate clusters.
  • A cluster win in coins is equal to the value shown in the PAYTABLE multiplied by the bet level.
  • A cluster win in currency is equal to the win in coins multiplied by the coin value.

Stacked Symbols

  • Anywhere in the game, the Guru symbols and Free Spins symbols appear as stacked symbols on the reels.*

A stacked symbol is a symbol that covers two positions on the reel and counts as the following:

*During Sticky Re-Spins and when affected by Substitution symbols, the Guru symbols cover one position.

  • If a Substitution symbol lands on a stacked Guru symbol and transforms, the exposed part of the Guru will transform into a single version. The Substitution symbol is not related to the symbol it covers.
  • Stacked symbols will be fully or partially displayed depending on how the reel lands.
  • Any part of a stacked symbol included in a winning cluster pays according to the PAYTABLE.

Substitution Symbol

  • A Substitution Symbol transforms into an adjacent symbol in order to create the highest possible win, according to the PAYTABLE. If no winning combination can be created by a Substitution Symbol, it will not transform.
  • In the event that only Substitution Symbols are present on the reel area, they will transform into the highest value symbol.
  • Substitution Symbols cannot substitute for Free Spin symbols.

Main Game Features

The following 4 features can be triggered during the main game only:

  1. Random Substitutions
  2. Sticky Re-Spins
  3. Nudge Reel
  4. Free Spins

Note: Only one feature can be activated per spin.

Random Substitutions

  • Random Substitutions can be activated when at least 2 clusters of the same symbol land in the main game. Each of these clusters must consist of at least 4 symbols.
  • If the Random Substitutions feature is activated, at least 1 Substitution symbol is added to the reels, at positions adjacent to the existing clusters. More Substitution symbols will be added randomly, until a win is achieved.
  • The Random Substitutions feature cannot be activated if there are 3 Free Spins symbols fully or partially present on the reels, or if Nudge Reel can be activated (for more information, see the Nudge Reel section).
  • The Substitution symbols are added to positions adjacent to the existing clusters or other Substitution symbols, except for reels 1 and 6.
  • The win is evaluated at the end of the spin.

Sticky Re-Spins

  • At least 2 non-winning clusters of the same symbol, appearing anywhere on the reels, can activate the Sticky Re-Spins feature. If there are two symbols which each meet the condition, then the lowest paying symbol is chosen.
  • Each initial cluster must consist of at least 5 symbols, and a maximum of 8 symbols.
  • During Sticky Re-Spins, it is not possible to win on any other symbol than the symbol that activated the feature. This is referred to as the feature symbol.
  • The Sticky Re-Spins feature cannot be activated if there is a win, or if any of the other features are activated.
  • During Sticky Re-Spins, the feature symbols stick to the reels and all other symbols spin again.
  • The symbols spin independently but simultaneously on the reels. This continues as long as new feature symbols land on the reels. The final cluster win is awarded according to the PAYTABLE.
  • The Sticky Re-Spins feature is played at the same bet level and coin value as the spin that activated the feature. The bet level and coin value cannot be changed during a re-spin.

Nudge Reel

  • If 2 Free Spins symbols land on the reels and another Free Spins symbol lands to the right of them just outside the visible reel area, that third symbol can be nudged back onto the reels to activate Free Spins.
  • Nudge Reel will not trigger if the nudging can increase, decrease, or create a winning cluster. If Nudge Reel is activated, 1 Free Spins symbol is nudged back onto the reels, thus activating Free Spins. If there are several symbols that fulfill the criteria, the leftmost symbol is chosen.
  • Any cluster wins that are concurrent with the feature will be evaluated before the reel is nudged.

Free Spins

The Free Spin symbol is a Scatter symbol. 3 or more Free Spin symbols, fully or partially appearing anywhere on the reels in the main game, activate Free Spins according to the PAYTABLE.

  • 3 Free Spins symbols = 5 Free Spins
  • 4 Free Spins symbols = 6 Free Spins
  • 5 Free Spins symbols = 7 Free Spins
  • 6 Free Spins symbols = 8 Free Spins

In Free Spins, random Substitution symbols will be added to and removed from the reels each spin. The first 2 Substitution symbols will be randomly placed on the reels. The rest of the Substitution symbols during the Free Spins feature will be added to positions adjacent to clusters formed by the first 2 Substitution symbols.

  1. After each spin and once the reels have stopped, between 2 and 6 Substitution symbols are added to the reels.
  2. If the Substitution symbols can create a winning cluster, they will transform into the selected symbol.
  3. Potential wins are added to the total Free Spins win amount.
  4. The symbols that were originally Substitution symbols transform back into their original form.
  5. Before the next spin, between 1 and 4 Substitution symbols are removed from the reels, from random positions. A minimum of 2 Substitution symbols will always remain on the reels between spins.

Extra Spin

  • If the total win from the Free Spins round is less than 10 times the bet, 1 additional spin may be awarded.
  • In this additional spin, no Substitution symbols are removed from the reels.
  • The extra spin cannot be re-activated in the same Free Spins round.

·  The total win field includes any wins during Free Spins added to any wins from the round that activated Free Spins.

·  Free Spins are played at the same bet level and coin value as the round that activated Free Spins.

Game Functions

  • The table below lists the different buttons found in the game and describes their functions.

Game Setting Options

  • To access game settings, click the spanner icon in the game panel.
  • Quick Spin. Turns the Quick spin option on or off (not available in all casinos).
  • Intro Screen. Turns the intro screen on or off.
  • Spacebar to spin. Turns the spacebar function on or off.
  • Game history. Click to view your latest game history (not available when PLAYING FOR FUN).

Advanced Autoplay Options

  • To set advanced autoplay options click AUTOPLAY, and then click Advanced settings.
  • On any win. Stop Autoplay when you win in a round.
  • If Free Spins is won. Stops Autoplay if Free Spins is won.
  • If single win exceeds. Stops Autoplay when the amount you win exceeds or equals the amount you specify.
  • If cash increases by. Stops Autoplay if cash increases by the amount you specify.
  • If cash decreases by. Stops Autoplay if cash decreases by the amount you specify.
  • Click Reset to clear all selected Stop Autoplay options.
  • Note: If you are disconnected while playing, all Autoplay settings will return to default when you reload the game.

Note: Some autoplay options are mandatory for some jurisdictions.

Additional Information

  • The following game features and settings may be subject to the terms and conditions of the gaming site. For more information on the following, refer to the gaming website:
  •  
    • The procedures used to manage unfinished game rounds.
    • The time after which inactive game sessions automatically end.
  • In the event of malfunction of the gaming hardware/software, all affected game bets and payouts are rendered void and all affected bets refunded.

Return to Player

  • The theoretical return to player for this game is 96.59%

Translations of Game Terminology

Note: The following table is only applicable if you are playing in a language other than English.

English Term

Translated Term

Cluster Pays™

Cluster Pays™

Stacked symbols

Stacked symbols

Random Substitutions

Random Substitutions

Sticky Re-Spins

Sticky Re-Spins

Scatter

Scatter

Nudge Reel

Nudge Reel

Free Spins

Free Spins

Game Rules

  • Hook's Heroes™ is a 5-reel, 3-row video slot featuring Wild substitutions, Free Spins with 3 different features available and a Feature Spin mode which enables a random feature for 1 spin.
  • The game is played with 20 bet lines (fixed), 1-10 bet levels and different coin values.
  • The bet level is set using the LEVEL selector.
  • The coin value is set using the COIN VALUE selector.
  • COINS displays the number of coins available to wager.
  • When playing at the highest bet level, MAX BET plays the game at the maximum bet lines and the current coin value. When playing at any lower bet level, MAX BET must be clicked twice to play the round at the selected level.
  • AUTOPLAY automatically plays the game for the selected number of rounds.
  • Winning combinations and payouts are made according to the PAYTABLE.
  • Bet level is the number of coins bet per bet line.
  • A bet line win in coins is equal to the value shown in the PAYTABLE multiplied by the bet level. This amount is also multiplied by any applicable multipliers.
  • A bet line win in currency is equal to the win in coins multiplied by the coin value.
  • Only the highest win per bet line is paid.
  • Bet line wins pay if in succession from the leftmost reel to the rightmost reel.
  • Wild symbol substitution pays the highest possible winning combination on a bet line according to the PAYTABLE.
  • Wild symbols substitute for all symbols except Scatter symbols.
  • Simultaneous wins on different bet lines are added.
  • All coin wins pay on bet lines only, except for wins during the Pirate Feature in Feature Spin or Free Spin mode.
  • Free Spins are played at the same bet level and coin value as the round that activated Free Spins.

Features for Free Spins and Feature Spins

  • There are 3 different types of spin features that can be activated during Free Spins or a single Feature Spin.
  • The 3 feature names are: Fairy Feature, Mermaid Feature and the Pirate Feature.
  • In the Fairy Feature, each spin will have between 2 and 5 overlay Wilds placed on the reels in random positions. When only 2 Wilds are awarded, 1 of the Wilds must be placed on either reel 1, 2 or 3.
  • In the Mermaid Feature, all wins are multiplied by 2 unless the win combination contains 1 or more Wilds when the wins are instead multiplied by 4.
  • In the Pirate Feature, wins are calculated on the number of visible symbols on the reels instead of on winning bet lines; meaning that the symbols do not need to appear on consecutive reels. For example, in the Pirate Feature, if there are 4 of the same symbol visible anywhere on the reels this pays the same as if there are 4 of the same symbol on a winning bet line in the main game. There are no Wilds on the reels during the Pirate Feature.

Feature Spins and Free Spins

  • 2 Scatter symbols appearing anywhere on the reels awards 1 free Feature Spin with a randomly chosen feature.
  • 3 Scatter symbols appearing anywhere on the reels awards Free Spins. The player can choose which of the 3 features they want in play during Free Spins.
  • Each feature activates a different number of Free Spins. The Fairy Feature activates 7 Free Spins, the Mermaid Feature activates 10 Free Spins and the Pirate Feature activates 15 Free Spins.
  • 4 or 5 Scatter symbols appearing anywhere on the reels in the main game award 2 or 3 Free Spins picks respectively. A player can make the same choice 2 or 3 times in a row if 4 or more Scatters appear on the reels.
  • If 2 or 3 Free Spins rounds are won, after the first and, if 3 are won, second rounds are completed, the player returns to the Free Spin feature selection screen to choose their Free Spin feature for the upcoming round of Free Spins.
  • Feature Spin wins are added to any initial bet line wins.
  • Free Spin wins are added to any initial bet line wins.
  • Additional Free Spins cannot be won during Free Spins.
  • Additional Feature Spins cannot be won during Feature Spins.

Game Functions

  • The table below lists the different buttons found in the game and describes their functions.

Game Setting Options

  • To access game settings, click the spanner icon in the game panel.
  • Quick Spin. Turns the Quick spin option on or off (not available in all casinos).
  • Intro Screen. Turns the intro screen on or off.
  • Intro movie. Turn the intro film on or off.
  • Spacebar to spin. Turns the spacebar function on or off.
  • Game history. Click to view your latest game history (not available when PLAYING FOR FUN).

Advanced Autoplay Options

  • To set advanced autoplay options click AUTOPLAY, and then click Advanced settings.
  • On any win. Stop Autoplay when you win in a round.
  • If Free Spins is won. Stops Autoplay if Free Spins is won.
  • If Feature Spins is won. Stops Autoplay if Feature Spins is won.
  • If single win exceeds. Stops Autoplay when the amount you win exceeds or equals the amount you specify.
  • If cash increases by. Stops Autoplay if cash increases by the amount you specify.
  • If cash decreases by. Stops Autoplay if cash decreases by the amount you specify.
  • Click Reset to clear all selected Stop Autoplay options.

Autoplay Free Spins

  • To set Autoplay Free Spins options click AUTOPLAY, and then click Advanced settings.
  • Select Mermaid Feature.Automatically plays the Mermaid Feature mode if Free Spins are won.
  • Select Pirate Feature.Automatically plays the Pirate Feature mode if Free Spins are won.
  • Select Fairy Feature.Automatically plays the Fairy Feature mode if Free Spins are won.
  • Note: If you are disconnected while playing, all Autoplay settings will return to default when you reload the game.

Additional Information

  • The following game features and settings may be subject to the terms and conditions of the gaming site. For more information on the following, refer to the gaming website:
  •  
    • The procedures used to manage unfinished game rounds.
    • The time after which inactive game sessions automatically end.
  • In the event of malfunction of the gaming hardware/software, all affected game bets and payouts are rendered void and all affected bets refunded.

Return to Player

  • The theoretical return to player for this game is 96.82%

Translations of Game Terminology

Note: The following table is only applicable if you are playing in a language other than English.

English Term

Translated Term

Wild

Wild

Free Spins

Free Spins

Autoplay

Autoplay

Paytable

Paytable

Bonus

Bonus

Feature Spin

Feature Spin

Scatter

Scatter

Fairy Feature

Fairy Feature

Mermaid Feature

Mermaid Feature

Pirate Feature

Pirate Feature

No. To reinforce the safety of your deposit, you can only use one Multibanco reference once and during a maximum period of 24 hours.

You should generate a new Multibanco reference for each deposit you want to do. There is no cost for you.

If, by any case, you use a Multibanco reference more than once or after a 24 hours period, we must make a manual reconciliation. We are also dependent on verying a proof of the trasancation and receiving information from the payment provider, which is not immediate. In these cases, please contact our Customer Support.

If the value wasn't immediately added to your Player Account, please wait a little more. Sometimes, there can be a small delay in the communication of the transaction.

If, after 30 minutes, the value is not added to your Player Account, please contact our Customer Support.

To make this process faster, before contacting Customer Support, make sure that the value was taken from your payment account and get the proof of the transaction.

Please don't forget also that you can only use each Multibanco reference once and during a maximum period of 24 hours. Please check the answer to the question "I generated a Multibanco reference. Can I use it more than once and/or after 24 hours?"

 

Game Rules

  • Jimi Hendrix Online Slot™ is a 5-reel, 3-row, 20-line (fixed) video slot with Re-spins, Wild substitutions, Wild transformation and a Pick and Click feature with the potential for Free Spins or coin wins to be awarded.
  • The game is played with 20 bet lines (fixed), 1-10 bet levels and different coin values.
  • The bet level is set using the LEVEL selector.
  • The coin value is set using the COIN VALUE selector.
  • COINS displays the number of coins available to wager.
  • When playing at the highest bet level, MAX BET plays the game at the maximum bet lines and the current coin value. When playing at any lower bet level, MAX BET must be clicked twice to play the round at the selected level.
  • AUTOPLAY automatically plays the game for the selected number of rounds (alternatively, click the AUTO button).
  • Wild symbol substitution pays the highest possible winning combination on a bet line according to the Paytable.
  • Wild symbols substitute for all symbols except Scatter symbols.
  • Winning combinations and payouts are made according to the Paytable.
  • Bet level is the number of coins bet per bet line.
  • A bet line win in coins is equal to the value shown in the Paytable multiplied by the bet level.
  • A bet line win in currency is equal to the win in coins multiplied by the coin value.
  • Only the highest win per bet line is paid.
  • Bet line wins pay if in succession from the leftmost reel to the rightmost reel.
  • Simultaneous wins on different bet lines are added.
  • All coin wins pay on bet lines only except for coin wins during the Pick and Click feature.
  • Free Spins are played at the same bet level and coin value as the round that activated Free Spins.
  • Re-Spins are played at the same bet level and coin value as the spin that activated Re-Spins.
  • At the end of the Purple Haze feature, the total win from the Purple Haze feature is added to any wins from the round that activated the Purple Haze feature.
  • At the end of the Red Guitar Re-spin, the total win from the Red Guitar Re-spin is added to any wins from the round that activated the Red Guitar Re-spin.
  • At the end of the Pick and Click features (Coin Win, Crosstown Traffic Free Spins, Purple Haze Free Spins, Little Wing Free Spins), the total win from the Pick and Click features is added to any wins from the round that activated the Pick and Click features.

Main Game Features

  • There are 2 features that can be activated during the main game: The Purple Haze feature and the Red Guitar Re-spin.
  • The Purple Haze Feature is activated when the Purple Haze symbol lands on reel 1.
  • When the Purple Haze symbol lands on reel 1, symbols 10, J, Q , K and A transform into Wild symbols for that spin only.
  • The Purple Haze symbol on reel 1 acts as a Wild symbol after Wild transformation has occurred.
  • Before the Red Guitar Re-spin begins, the payout is awarded to the player for the spin that just occurred in the main game.
  • 4 or more Red Guitar symbols landing on the reels in the main game activate the Red Guitar Re-spin feature.
  • The 4 or more symbols stay on the reels for any subsequent Red Guitar Re-Spins and act as overlay symbols during each spin.
  • After the Red Guitar Re-spin is activated, the reels Re-spin once. If new Red Guitar symbols land on the reels during a Re-spin, another Re-spin is activated.
  • The Red Guitar Re-spin feature ends when no new Red Guitar symbols appear on the reel during a Re-spin.
  • After a Re-spin occurs without a new Red Guitar symbol appearing on the reels, the Red Guitar Re-spin feature finishes and a payout is awarded. There is no payout for any Re-spin before the final Re-spin.
  • Only winning combinations with Red Guitar symbols are paid out after the final Red Guitar Re-spin: no other winning combinations with other symbols are paid out.
  • Wild symbols and Scatter symbols do not appear on the reels during the Red Guitar Re-spin feature.
  • Both the Red Guitar-Re-spin and Pick and Click features can be activated during the Purple Haze feature.

Pick and Click Feature

  • The Pick and Click feature is activated when 3 Scatter symbols appear on the reels. The Scatter symbols appear on reels 3, 4 and 5.
  • The Pick and Click feature can only be activated during the main game and the Purple Haze Feature.
  • After the feature is activated, a Pick and Click game begins.
  • There are 4 different prizes for the player during the Pick and Click game: a coin win, Crosstown Traffic Free Spins, Purple Haze Free Spins and Little Wing Free Spins.
  • Players click on loudspeakers that can reveal 4 varieties of symbols. When the player has collected 3 of the same symbols, the corresponding prize is awarded.
  • Only 1 prize is awarded per Pick and Click game.
  • If the player collects 3 coin win symbols, a coin win is awarded with a random multiplier of between x8 and x30 of the initial bet.
  • The maximum coin win in the Pick and Click game is 6000 coins.
  • If a player collects 3 Crosstown Traffic Free Spins symbols, 6 Free Spins are awarded with Wild Reels appearing on different reels for each spin.
  • On the first spin, the Wild reel appears on reel 5. On the second spin the Wild reels appear on reels 4 and 5, the third spin reels 3 and 4, the fourth spin reels 2 and 3, the fifth spin reels 1 and 2 and the sixth spin reel 1.
  • If the player collects 3 Purple Haze Free Spins symbols, between 6 and 12 Free Spins are awarded. During Free Spins, these symbols transform into Wild symbols: 10, J, Q, K and A.
  • If the player collects 3 Little Wing Free Spins symbols, between 6 and 12 Free Spins are awarded with between 3 and 5 overlay Wilds appearing randomly on the reels for each spin.
  • The Pick and Click feature cannot be re-triggered during any of the Free Spins.

Game Functions

  • The table below lists the different buttons found in the game and describes their functions:

Game Setting Options

  • To access game settings, click the spanner icon in the game panel.
  • Quick Spin. Turns the Quick spin option on or off (not available in all casinos).
  • Intro Screen. Turns the intro screen on or off.
  • Spacebar to spin. Turns the spacebar function on or off.
  • Game history. Click to view your latest game history. (not available when PLAYING FOR FUN).
  • Intro movie. Turns the intro movie on or off.

Advanced Autoplay Options

  • To set advanced autoplay options click AUTOPLAY, and then click Advanced settings.
  • On any win. Stop Autoplay when you win in a round.
  • If Pick and Click is won. Stops Autoplay if Pick and Click is won.
  • If Crosstown Traffic Free Spins is won. Stops Autoplay if Crosstown Traffic Free Spins is won.
  • If Little Wing Free Spins is won. Stops Autoplay if Little WIng Free Spins is won.
  • If Purple Haze Free Spins is won. Stops Autoplay if Purple Haze Free Spins is won.
  • If single win exceeds. Stops Autoplay when the amount you win exceeds or equals the amount you specify.
  • If cash increases by. Stops Autoplay if cash increases by the amount you specify.
  • If cash decreases by. Stops Autoplay if cash decreases by the amount you specify.
  • Click Reset to clear all selected Stop Autoplay options.
  • Note: When changing Autoplay settings during a game round, all settings will take effect once the game round or feature is completed.
  • Note: If you are disconnected while playing, all Autoplay settings will return to default when you reload the game.
  • Note: Some autoplay options are mandatory for some jurisdictions.

Additional Information

  • The following game features and settings may be subject to the terms and conditions of the gaming site. For more information on the following, refer to the gaming website:
    • The procedures used to manage unfinished game rounds.
    • The time after which inactive game sessions automatically end.
  • In the event of malfunction of the gaming hardware/software, all affected game bets and payouts are rendered void and all affected bets refunded.

Return to Player

  • The theoretical return to player for this game is 96.9%

Translations of Game Terminology

Note: The following table is only applicable if you are playing in a language other than English.

English Term

Translated Term

Wild

Wild

Free Spins

Free Spins

Scatter

Scatter

Pick and Click

Pick and Click

Pick and Click Feature

Pick and Click Feature

Re-Spin

Re-Spin

Wild Reels

Wild Reels

Red Guitar

Red Guitar

Purple Haze Free Spins

Purple Haze Free Spins

Purple Haze Feature

Purple Haze Feature

Purple Haze

Purple Haze

Crosstown Traffic Free Spins

Crosstown Traffic Free Spins

Little Wing Free Spins

Little Wing Free Spins

Mythic Maiden™ Game rules

  • Mythic Maiden™ is a 5-reel, 3 row, 30 line (fixed) video slot featuring Wild substitutions, Multipliers and Free Spins.
  • The spin button plays the game at the current bet lines, bet level, and coin value (alternatively, press the spacebar).
  • MAX BET plays the game at the highest bet level, and the current coin value.
  • The bet level is set using the LEVEL selector.
  • The coin value is set using the COIN VALUE selector.
  • AUTOPLAY automatically plays the game for the selected number of rounds (alternatively, click the AUTO button).
  • Winning combinations and payouts are made according to the Paytable.
  • A bet line win in coins is equal to the value shown on the Paytable multiplied by the bet level.
  • Bet level is the number of coins bet per bet line.
  • A bet line win in currency is equal to the win in coins multiplied by the coin value.
  • Wild symbols substitute for all symbols except Scatter symbols.
  • Wild symbol substitution pays the highest possible winning combination on a bet line according to the Paytable.
  • All bet line wins with Wild symbols pay x3.
  • Only one Wild multiplier is applied per bet line win.
  • Only the highest win per bet line is paid.
  • Bet line wins pay if in succession from the leftmost reel to the rightmost reel.
  • All wins pay on bet lines only, except for wins with Scatter symbols.
  • Simultaneous wins on different bet lines are added.
  • Game History is not available when PLAYING FOR FUN.
  • COINS displays the number of coins the player has available to wager.

Free Spins

  • 3 or more Scatter symbols appearing anywhere on the reels in the main game activate Free Spins.In Free Spins, the same number of Scatter symbols win the same number of additional Free Spins which are added to any won in the iron maiden.
    • 5 Scatters = 30 Free Spins
    • 4 Scatters = 15 Free Spins
    • 3 Scatters = 10 Free Spins
  • Free Spins are played at the same number of bet lines, bet level, and coin value as the round that activated Free Spins.
  • In Free Spins the iron maiden is open and can reveal a multiplier of up to x10 and/or additional Free Spins of up to +2 after each spin.
  • Multipliers apply to the current round and multiply all bet line wins, including Wild symbol wins.
  • Additional Free Spins won simultaneously on Scatter symbols and the iron maiden are added.
  • Additional Free Spins won are automatically added to the current Free Spins.

Game Functions

  • The table below lists the different buttons found in the game and describes their functions.

Game Setting Options

  • To access game settings, click the spanner icon in the game panel.
  • Quick Spin. Turns the Quick spin option on or off(not available in all casinos).
  • Intro Screen. Turns the intro screen on or off.
  • Spacebar to spin. Turns the spacebar function on or off.
  • Game history. Click to view your latest game history(not available when PLAYING FOR FUN).

Advanced Autoplay Options

  • To set advanced autoplay options click AUTOPLAY in the keypad or AUTO in the game panel, and then click Advanced settings.
  • On any win. Stops Autoplay when you win in a round.
  • If Free Spins is won. Stops Autoplay if Free Spins is won.
  • If single win exceeds. Stops Autoplay when the amount you win exceeds or equals the amount you specify.
  • If cash increases by. Stops Autoplay if cash increases by the amount you specify.
  • If cash decreases by. Stops Autoplay if cash decreases by the amount you specify.
  • Click Reset to clear all selected Stop Autoplay options.

Note: When changing Autoplay settings during a game round or Free Spins, all settings will take effect once the game round or feature is completed.

Note: If you are disconnected while playing, all Autoplay settings will return to default when you reload the game.

Note: Some autoplay options are mandatory for some jurisdictions.

Return to Player

  • The theoretical return to player for this game is 96.6%

Additional Information

  • The following game features and settings may be subject to the terms and conditions of the gaming site. For more information on the following, refer to the gaming website:
    • The procedures used to manage unfinished game rounds.
    • The time after which inactive game sessions automatically end.
  • In the event of malfunction of the gaming hardware/software, all affected game bets and payouts are rendered void and all affected bets refunded.

Translations of Game Terminology

Note: The following table is only applicable if you are playing in a language other than English.

English Term

Translated Term

Free Spins

Free Spins

Multiplier

Multiplier

Scatter

Scatter

Wild

Wild

  • Theatre of Night is a 5 reel slot game with a Firefly Re-spins Feature to boost your winnings. During regular play, the goal is to achieve a winning combination of symbols on any of the 10 lines.
  • Payouts depend on the number of coins played and the winning combination of symbols achieved.

Game Rules

  • Play 10 lines for 25 credits
  • Payouts are made according to the Paytable
  • All wins multiplied by the bet
  • Highest win only on each selected payline for either direction
  • Wins on different paylines are added
  • All wins occur on selected lines
  • All wins begin with leftmost reel and pay left to right on consecutive reels and begin with rightmost reel and pay right to left
  • WILD substitutes for all symbols
  • WILD appears on reels 2, 3 and 4 only during Base Game
  • WILD can appear on all reels during FIREFLY RE-SPINS only
  • Malfunction voids all pays and plays

Firefly Re-Spins Feature 

  • 6 FIREFLY RE-SPINS are awarded whenever WILDS appear on reels 2, 3 and 4
  • Reel 3 becomes a STACKED WILD during the FIREFLY RE-SPINS
  • Selected symbols will become WILDS during the FIREFLY RE-SPINS
  • FIREFLY RE-SPINS cannot be re-triggered
  • FIREFLY RE-SPINS are played at the lines and bet of the trigger game

Theoretical Return to Player (RTP): 96.137%.

How to Play

1: Choose your BET

2: SPIN

Main Game Screen Buttons

Settings Page Buttons

The game displays all your details in the following display fields:

  • Balance: Displays your total balance
  • Total Bet: The total wager staked.
  • Win: Displays the amount won in the spin
  • James Dean is a 5 reel slot game with a Free Games Feature, Re-spins and James dean pick bonus to boost your winnings. During regular play, the goal is to achieve a winning combination of symbols on any of the 25 lines.
  • Payouts depend on the number of coins played and the winning combination of symbols achieved.

Game Rules

  • Play 25 lines
  • Payouts are made according to the Paytable
  • Payline wins are multiplied by the bet
  • Scatter wins are multiplied by the total bet
  • Scatter wins are added to payline wins
  • Highest win only on each selected payline
  • Wins on different paylines are added
  • All wins pay left to right on consecutive reels beginning with the leftmost reel except scatters and James Dean Pick Bonus which pay in any visible position
  • James Dean (Blue) appears on Reels 2, 3 and 4 only and substitutes for all symbols except scattered James Dean (Purple), CLAPPER BOARD or STAR
  • James Dean (Purple) appears on Reels 2, 3 and 4 only
  • Malfunction voids all pays and plays

Free Games Feature

  • WIN 10 Free Games with all prizes DOUBLED when 3 or more scattered STAR appear
  • CLAPPER symbol is added to Reel 3 and awards up to 3 LEGEND SPINS every time it appears
  • The maximum number of LEGEND SPINS that can be awarded is 340
  • All accumulated LEGEND SPINS are played after the Free Games, with all prizes MULTIPLIED BY 5
  • If Free Games are retriggered, an additional 10 Free Games are awarded
  • If LEGEND SPINS are retriggered, the number of LEGEND SPINS accumulated is awarded again
  • Re-spins cannot be won during Free Game Feature
  • Free Game Feature is played at the lines and bet of the trigger game

Re - Spins

  • WIN 3 Re-spins with all prizes TRIPLED when 3 James Dean (blue) appear
  • Reel 2, 3 or 4 becomes an EXPANDED WILD during the Re-spins
  • Re-spins cannot be re-triggered
  • Free Games Feature and James Dean Pick Bonus cannot be won during Re-spins
  • Re-spins are played at the lines and bet of the trigger game

James Dean Pick Bonus

  • James Dean Pick Bonus is awarded when 3 scattered James Dean (Purple) appear
  • Pick a James Dean and win the prize revealed - up to 150x the triggering bet
  • In addition to the prize, a PICK AGAIN or WIN ALL may also be awarded
  • James Dean Pick Bonus can be won during the Free Game Feature where prizes are multiplied by 2 or 5 when triggered during the Free Games or LEGEND SPINS respectively

Theoretical average return to player (RTP): 95.416%.

How to Play

1: Choose your BET

2: SPIN

Main Game Screen Buttons

Settings Page Buttons

The game displays all your details in the following display fields:

  • Balance: Displays your total balance
  • Total Bet: The total wager staked.
  • Win: Displays the amount won in the spin
  1. All games must start on the scheduled date (local time) so that the bets can be valid. The exception is if we advertise an incorrect start time.
  2. Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. If a match takes place before the scheduled start date or time, bets will remain as long as the bet is placed until the revised start time.
  5. Outright: all outright bets shall stand irrespective of whether the player competes.
  6. Money line: in the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. Bets will be void in the two-way market if the match result is a tie.
  7. Handicap: In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
  8. Odd/Even: In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
  9. Live betting: bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.
  1. All bets are settled according to the official results of winter sports federations governing the relevant race, even if not all of the scheduled events are held. Bets will be settled according to the official result declared after the race has finished.
  2. Any later appeals and disqualifications will not affect bets.
  3. If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void.
  4. An exception is made if incorrect kick-off time is announced on our website. If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void.
  5. Dead heat rules apply.
  1. If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours.
  2. Formula One Racing - Race Outright: all race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sports governing body, at the time of the podium presentation.
  3. Stage Winner: the Player predicts who will win the stage. Non-Runner no-bet. Subsequent disqualifications and/or appeals will not affect bets.
  4. Constructors: each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.
  5. Podium Position: the result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
  6. Formula 1 - Race Outright: the official FIA result at the time of the podium presentation for the race will be used.
  7. NASCAR - Outright Race: the Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason. Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.
  8. Rally: all race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries.
  9. MOTORBIKES - Championship Outright: bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.
  10. Race Outright: the podium positions will be used to determine the winner for betting purposes. Subsequent disqualifications and/or appeals will not affect bets.
  1. All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.
     
  2. Some Soccer matches may have different playing schedules. In that case the following will apply:
    1. 90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are considered void.
    2. 80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
       
  3. Should any match be played prior to the date or kick-off time denoted then bets will stand provided the wager is placed not later than the revised kick-off time.
     
  4. In friendly matches, bets will be settled according to the outcome of the final whistle regardless of whether the scheduled game time is played in full or not.
     
  5. All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.
     
  6. If the game does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if incorrect kick-off time is announced on our website.
     
  7. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
     
  8. In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
     
  9. Extra Time: all bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.
     
  10. Penalties Shootout: for handicap betting, all Penalties taken in the shootout are counted, including sudden death (the additional Penalties after the first 10 Penalties).In over/under betting, the result includes only the standard ten Penalties in the shootout and does not include sudden death. If the match does not go to a penalty shootout all bets will be void.
     
  11. Next minute markets: each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on. Injury time does not count. For example:
    1. The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time.
    2. The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time.
    3. The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.

      A settlement will be made based on data from the TV broadcaster covering the match, or if not available - based on the official website of the competition, or if not available – based on data transmitted by our data providers.
      If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.
      If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, Penalties, free kicks, goal kicks and throw-ins will not count.
      Goal will be settled on the time the goal is scored.
       
  12. 1X2: bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void. 1 - Home Win. X – Draw; 2 - Away Win.
     
  13. Over/Under: predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.
     
  14. Goal Scored 1-15Min, 16-30Min, 31-Half Time, Starting 2nd Half-60Min, 61-75Min, 76-Full Time: bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void. Example: If the match is abandoned in the 38nd minute:
    1. Bets on minutes: 1 to 15 and 16 to 30 will be settled.
    2. Bets on minutes: start of second half-60, 61-75, 76-Full Time will be void.
    3. Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min.
    4. Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min.
       
  15. Total Goals/Total Goals 1st Half: predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
    1. Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half.
    2. Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half
       
  16. Half with Most Goals: predict in which half most goals will be scored. Bets will be void if the match is abandoned.
     
  17. 1st Half 1X2, Asians and Over/Under: bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.
  18. 2nd Half 1X2, Asians and Over/Under: bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.
     
  19. Exact Score: predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact score 1stHalf – you have to predict the score of the 1st Half.
     
  20. Multi-Bet Exact Score: predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on. For example: You have bet on line: 1:0, 2:0, 3:0. If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.
  21. Both Teams to Score: predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined. “Yes” – meaning that both teams will score. “No” – meaning that either team will not score.
     
  22. 3 Way Handicap: in a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half 3 W Handicap, which is settled according to the result of 1st half only. For example:
    1. Handicap (-2) - You will win if your team wins the match with a goal difference of three or more.
    2. Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.
    3. Handicap(+2) - You will win if your team wins/draws/loses by 1 goal.
  23. First to Score/Last to Score/2nd Goal/3rd Goal/4th Goal...: predict which team will score the first/2nd/3rd/4th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.
     
  24. Winning Margin: predict the team to win the match and the victory margin. For example in a match Team A vs Team B:
    1. Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.
    2. Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.
    3. Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.
    4. Bet on No score draw wins only if the result is 0:0.
    5. Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.
    6. Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.
       
  25. Odd/Even: predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
    1. Odd/Even – bets on it are settled according to Full time score;
    2. 1st Half Odd/Even – bets on it are settled according to the 1st half result only;
    3. 2nd Half Odd/Even – bets on it are settled according to the 2nd half result only.
       
  26. Goalscorer: predict if a player will score first/last/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes. Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void. If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void. If a match is abandoned before a first goal is scored, all bets will be void.
     
  27. Goalscorer Premier: betting options available on this market are:
    1. First or Last Goalscorer – Predict if a certain player will score either first or last goal in the match;
    2. 2 or more – Predict if a certain player will score 2 or more goals in the match;
    3. 3 or more - Predict if a certain player will score 3 or more goals in the match;

      Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.
      If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome.
       
  28. Team Goalscorer: predict which player of a certain team will score the most goals in a League/Tournament. Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.
     
  29. Top Goalscorer: players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated: Own goals will be ignored. Only League goals scored are counted.

    Goals scored in playoff matches are not counted. If two or more players score the same amount of goals, dead-heat rules apply.
     
  30. Teams to score in 1st Half/2nd Half/Both halves: teams to score in 1st Half/2nd Half/Both halves: predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
     
  31. OU & Goal Crazy/Goal Crazy/1st Half Goal Crazy: bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:
    1. If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost.
    2. If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.          
                                             
  32. Number of Goals/Number of Goals 1st Half: predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.
     
  33. Both teams to score & over 2.5: Yes = both teams to score and at least 3 goals to be scored in the game. No = either team not to score or both teams to score but less than 3 goals altogether. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
     
  34. Match Winner & Both Teams to Score: predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.
     
  35. Scorecast: this is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes. If there are only own goals in the match, bet will be settled with Exact Score market odds at kick-off time. If game ends with 0:0 score, all bets will be void. If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as first to score will be settled with Exact Score market odds at kick-off time. If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
     
  36. 1st Half Scorecast: this is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes. If there are only own goals in the 1st half, bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with 0:0 score, all bets will be void. If player comes on the field after first goal is scored, or did not take part in the 1st Half at all, bets including him as first to score will be settled with 1st Half Exact Score market odds at kick-off time. If a match is abandoned during the 1st Half, all bets will be void.
     
  37. Anytime Scorecast: this is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes. If there are only own goals in the match, bet will be settled with Exact score market odds at kick-off time. If game ends with 0:0 score, all bets will be void. If player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time. If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.
     
  38. Wincast: this is a prediction on both First to Score and Final Result (home win, away win or draw) of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes. If there are only own goals in the match, bet will be settled with 1X2 market odds at kick-off time. If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time. If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
     
  39. Half-time/Full-time & Over/Under 2.5: predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.
     
  40. Match Winner & O/U 2.5/3.5: predict the winner of the match and if there will be over or under 2.5/3.5 goals scored in the match from the given options. If a game is abandoned, all bets will be void.
     
  41. Match Winner & O/U 1.5 1st Half: predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options. If a game is abandoned, all bets will be void.
     
  42. 1X2 Corners Full Time/1st Half/2nd Half: predict which team will take more corners. Available options are: 1 – Home team to take more corners; X – Both teams to take an equal number of corners; 2 – Away team to take more corners. Corners 1X2 Full Time is settled according to the corners taken during the whole match. Corners 1X2 1st Half is settled according to the corners taken in the first half only. Corners 1X2 2nd Half is settled according to the corners taken in the second half only. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  43. Asians Handicap & Over/Under Corners FT/1st Half/2nd Half: this market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply. This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply. Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match. Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only. Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  44. Total Corners 2 Way: predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  45. Corners Over/Under, Corners 1st Half Over/Under, Corners 2nd Half Over/Under: predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  46. First/Last Corner: predict which team will take the first/last corner in the game. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  47. 2nd /3rd/4th/… Corner: predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).
     
  48. First/Last Substitute: predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void. If a match is abandoned all bets will be void unless settlement is already determined.
     
  49. First/Last Offside: predict which team will be caught first/last in an offside position in the game. If a match is abandoned all bets will be void unless settlement is already determined.
     
  50. Ball Possession: ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started. If a match is abandoned all bets will be void.
     
  51. Shots on Target: "Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap. Win/Loss for Over/Under part is determined by shots on target of both teams. If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.
     
  52. 1st/Last Throw In: predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.
     
  53. Outright/ Winner: Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
  54. Elimination Stage: Predict in which stage of a tournament a certain team will be eliminated.
  55. Group Straight Forecast: Predict the exact place the named team or teams will finish in.
  56. Group winner: Predict the team which will win the group.                               
  1. All games must start on the scheduled date (local time) for bets to have action.
  2. Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
  3. All bets on the game include overtime scoring unless stated otherwise.
  4. Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
  5. In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.
  6. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
  7. Live-Betting: live betting game bets include overtime. Points are considered regardless of whether they are scored before or after the bet is placed.
  8. Winner: predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.
  9. Spread: predict the winner of the game, applying the given spread (handicap).
  10. Over/Under/Total Points: predict if the points scored by both teams will be over or under a given number.
  11. 1st Half: bets settled on the first half result only. Bets will be void if the match is abandoned before halftime. If a match is abandoned during the second half then all first half bets are still valid.
  12. 2nd Half: bets settled on the second half result only include overtime.
  13. 1st/2nd/3rd Quarter: bets settled on the quarters result only. If the entire game is not completed, wagers on quarters will have action in case the relevant period was completed.
  14. 4th Quarter: bets settled on the 4th quarter result only include overtime (unless otherwise stated).
  1. All games must start on the scheduled date (local time) so that the bets can be valid.
  2. If a match takes place before the scheduled start date or time, bets will remain as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. In the event of a match starting but not being completed then all bets will be void.
  5. 1X2: predict which will be the result of the match.
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