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Help / FAQ

  1. All games must start on the scheduled date (local time) so that the bets can be valid. The exception is if we advertise an incorrect start time.
  2. Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. If a match takes place before the scheduled start date or time, bets will remain as long as the bet is placed until the revised start time.
  5. Outright: all outright bets shall stand irrespective of whether the player competes.
  6. Money line: in the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. Bets will be void in the two-way market if the match result is a tie.
  7. Handicap: In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
  8. Odd/Even: In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
  9. Live betting: bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.
  1. All bets are settled according to the official results of winter sports federations governing the relevant race, even if not all of the scheduled events are held. Bets will be settled according to the official result declared after the race has finished.
  2. Any later appeals and disqualifications will not affect bets.
  3. If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void.
  4. An exception is made if incorrect kick-off time is announced on our website. If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void.
  5. Dead heat rules apply.
  1. If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours.
  2. Formula One Racing - Race Outright: all race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sports governing body, at the time of the podium presentation.
  3. Stage Winner: the Player predicts who will win the stage. Non-Runner no-bet. Subsequent disqualifications and/or appeals will not affect bets.
  4. Constructors: each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.
  5. Podium Position: the result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
  6. Formula 1 - Race Outright: the official FIA result at the time of the podium presentation for the race will be used.
  7. NASCAR - Outright Race: the Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason. Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.
  8. Rally: all race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries.
  9. MOTORBIKES - Championship Outright: bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.
  10. Race Outright: the podium positions will be used to determine the winner for betting purposes. Subsequent disqualifications and/or appeals will not affect bets.
  1. All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.
     
  2. Some Soccer matches may have different playing schedules. In that case the following will apply:
    1. 90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are considered void.
    2. 80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
       
  3. Should any match be played prior to the date or kick-off time denoted then bets will stand provided the wager is placed not later than the revised kick-off time.
     
  4. In friendly matches, bets will be settled according to the outcome of the final whistle regardless of whether the scheduled game time is played in full or not.
     
  5. All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.
     
  6. If the game does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if incorrect kick-off time is announced on our website.
     
  7. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
     
  8. In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
     
  9. Extra Time: all bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.
     
  10. Penalties Shootout: for handicap betting, all Penalties taken in the shootout are counted, including sudden death (the additional Penalties after the first 10 Penalties).In over/under betting, the result includes only the standard ten Penalties in the shootout and does not include sudden death. If the match does not go to a penalty shootout all bets will be void.
     
  11. Next minute markets: each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on. Injury time does not count. For example:
    1. The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time.
    2. The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time.
    3. The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.

      A settlement will be made based on data from the TV broadcaster covering the match, or if not available - based on the official website of the competition, or if not available – based on data transmitted by our data providers.
      If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.
      If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, Penalties, free kicks, goal kicks and throw-ins will not count.
      Goal will be settled on the time the goal is scored.
       
  12. 1X2: bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void. 1 - Home Win. X – Draw; 2 - Away Win.
     
  13. Over/Under: predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.
     
  14. Goal Scored 1-15Min, 16-30Min, 31-Half Time, Starting 2nd Half-60Min, 61-75Min, 76-Full Time: bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void. Example: If the match is abandoned in the 38nd minute:
    1. Bets on minutes: 1 to 15 and 16 to 30 will be settled.
    2. Bets on minutes: start of second half-60, 61-75, 76-Full Time will be void.
    3. Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min.
    4. Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min.
       
  15. Total Goals/Total Goals 1st Half: predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
    1. Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half.
    2. Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half
       
  16. Half with Most Goals: predict in which half most goals will be scored. Bets will be void if the match is abandoned.
     
  17. 1st Half 1X2, Asians and Over/Under: bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.
  18. 2nd Half 1X2, Asians and Over/Under: bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.
     
  19. Exact Score: predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact score 1stHalf – you have to predict the score of the 1st Half.
     
  20. Multi-Bet Exact Score: predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on. For example: You have bet on line: 1:0, 2:0, 3:0. If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.
  21. Both Teams to Score: predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined. “Yes” – meaning that both teams will score. “No” – meaning that either team will not score.
     
  22. 3 Way Handicap: in a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half 3 W Handicap, which is settled according to the result of 1st half only. For example:
    1. Handicap (-2) - You will win if your team wins the match with a goal difference of three or more.
    2. Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.
    3. Handicap(+2) - You will win if your team wins/draws/loses by 1 goal.
  23. First to Score/Last to Score/2nd Goal/3rd Goal/4th Goal...: predict which team will score the first/2nd/3rd/4th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.
     
  24. Winning Margin: predict the team to win the match and the victory margin. For example in a match Team A vs Team B:
    1. Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.
    2. Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.
    3. Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.
    4. Bet on No score draw wins only if the result is 0:0.
    5. Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.
    6. Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.
       
  25. Odd/Even: predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
    1. Odd/Even – bets on it are settled according to Full time score;
    2. 1st Half Odd/Even – bets on it are settled according to the 1st half result only;
    3. 2nd Half Odd/Even – bets on it are settled according to the 2nd half result only.
       
  26. Goalscorer: predict if a player will score first/last/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes. Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void. If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void. If a match is abandoned before a first goal is scored, all bets will be void.
     
  27. Goalscorer Premier: betting options available on this market are:
    1. First or Last Goalscorer – Predict if a certain player will score either first or last goal in the match;
    2. 2 or more – Predict if a certain player will score 2 or more goals in the match;
    3. 3 or more - Predict if a certain player will score 3 or more goals in the match;

      Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.
      If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome.
       
  28. Team Goalscorer: predict which player of a certain team will score the most goals in a League/Tournament. Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.
     
  29. Top Goalscorer: players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated: Own goals will be ignored. Only League goals scored are counted.

    Goals scored in playoff matches are not counted. If two or more players score the same amount of goals, dead-heat rules apply.
     
  30. Teams to score in 1st Half/2nd Half/Both halves: teams to score in 1st Half/2nd Half/Both halves: predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
     
  31. OU & Goal Crazy/Goal Crazy/1st Half Goal Crazy: bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:
    1. If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost.
    2. If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.          
                                             
  32. Number of Goals/Number of Goals 1st Half: predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.
     
  33. Both teams to score & over 2.5: Yes = both teams to score and at least 3 goals to be scored in the game. No = either team not to score or both teams to score but less than 3 goals altogether. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
     
  34. Match Winner & Both Teams to Score: predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.
     
  35. Scorecast: this is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes. If there are only own goals in the match, bet will be settled with Exact Score market odds at kick-off time. If game ends with 0:0 score, all bets will be void. If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as first to score will be settled with Exact Score market odds at kick-off time. If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
     
  36. 1st Half Scorecast: this is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes. If there are only own goals in the 1st half, bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with 0:0 score, all bets will be void. If player comes on the field after first goal is scored, or did not take part in the 1st Half at all, bets including him as first to score will be settled with 1st Half Exact Score market odds at kick-off time. If a match is abandoned during the 1st Half, all bets will be void.
     
  37. Anytime Scorecast: this is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes. If there are only own goals in the match, bet will be settled with Exact score market odds at kick-off time. If game ends with 0:0 score, all bets will be void. If player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time. If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.
     
  38. Wincast: this is a prediction on both First to Score and Final Result (home win, away win or draw) of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes. If there are only own goals in the match, bet will be settled with 1X2 market odds at kick-off time. If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time. If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
     
  39. Half-time/Full-time & Over/Under 2.5: predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.
     
  40. Match Winner & O/U 2.5/3.5: predict the winner of the match and if there will be over or under 2.5/3.5 goals scored in the match from the given options. If a game is abandoned, all bets will be void.
     
  41. Match Winner & O/U 1.5 1st Half: predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options. If a game is abandoned, all bets will be void.
     
  42. 1X2 Corners Full Time/1st Half/2nd Half: predict which team will take more corners. Available options are: 1 – Home team to take more corners; X – Both teams to take an equal number of corners; 2 – Away team to take more corners. Corners 1X2 Full Time is settled according to the corners taken during the whole match. Corners 1X2 1st Half is settled according to the corners taken in the first half only. Corners 1X2 2nd Half is settled according to the corners taken in the second half only. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  43. Asians Handicap & Over/Under Corners FT/1st Half/2nd Half: this market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply. This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply. Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match. Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only. Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  44. Total Corners 2 Way: predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  45. Corners Over/Under, Corners 1st Half Over/Under, Corners 2nd Half Over/Under: predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  46. First/Last Corner: predict which team will take the first/last corner in the game. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  47. 2nd /3rd/4th/… Corner: predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).
     
  48. First/Last Substitute: predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void. If a match is abandoned all bets will be void unless settlement is already determined.
     
  49. First/Last Offside: predict which team will be caught first/last in an offside position in the game. If a match is abandoned all bets will be void unless settlement is already determined.
     
  50. Ball Possession: ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started. If a match is abandoned all bets will be void.
     
  51. Shots on Target: "Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap. Win/Loss for Over/Under part is determined by shots on target of both teams. If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.
     
  52. 1st/Last Throw In: predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.
     
  53. Outright/ Winner: Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
  54. Elimination Stage: Predict in which stage of a tournament a certain team will be eliminated.
  55. Group Straight Forecast: Predict the exact place the named team or teams will finish in.
  56. Group winner: Predict the team which will win the group.                               
  1. All games must start on the scheduled date (local time) for bets to have action.
  2. Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
  3. All bets on the game include overtime scoring unless stated otherwise.
  4. Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
  5. In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.
  6. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
  7. Live-Betting: live betting game bets include overtime. Points are considered regardless of whether they are scored before or after the bet is placed.
  8. Winner: predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.
  9. Spread: predict the winner of the game, applying the given spread (handicap).
  10. Over/Under/Total Points: predict if the points scored by both teams will be over or under a given number.
  11. 1st Half: bets settled on the first half result only. Bets will be void if the match is abandoned before halftime. If a match is abandoned during the second half then all first half bets are still valid.
  12. 2nd Half: bets settled on the second half result only include overtime.
  13. 1st/2nd/3rd Quarter: bets settled on the quarters result only. If the entire game is not completed, wagers on quarters will have action in case the relevant period was completed.
  14. 4th Quarter: bets settled on the 4th quarter result only include overtime (unless otherwise stated).
  1. All games must start on the scheduled date (local time) so that the bets can be valid.
  2. If a match takes place before the scheduled start date or time, bets will remain as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. In the event of a match starting but not being completed then all bets will be void.
  5. 1X2: predict which will be the result of the match.
  1. All games must start on the scheduled date (local time) so that the bets can be valid.
  2. If a match takes place before the scheduled start date or time, bets will remain as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. All match markets will be settled on regulation time, unless stated otherwise.
  5. Regulation time must be completed for bets to stand unless otherwise stated.
  6. Over/Under Goals Total: predict the total goals scored in the game.
  7. Top Goalscorer: predict which player will score most goals in the League/Tournament.
  8. Handicap: predict which team will win the game after applying the selected handicap line.
  9. Winner in the game: bet on the winner of the game. Considering "1" as the home team win, "X" draw and "2" the victory of the visiting team.
  1. If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the monies refunded.
  2. Where a golfer withdraws before the start of a tournament then all bets on that participant will be declared void.
  3. Bets stand once the player has teed off the first hole.
  4. Outright: all outright bets are settled on the player winning the trophy. The result of play-offs is taken into account. All bets stand except for those placed on participants not competing in the first round.
  5. First round winner: the winner will be the player achieving the highest placing at the end of the first round.
  6. Money line: if an individual match-up ends in a tie then bets will be void.
  7. Dead-heat rules: if 2 or more selections finish in the same position, the stake will be divided proportionally.
  • Note – Dead-heat rules apply to the stake and not to the odds.

    Example: the final positions in golf are the following:

    1st position: Player A

    2nd position: Player B

    3rd position: Player C

    3rd position: Player D

    3rd position: Player E

    6th Position: Player F

    6th Position: Player G

    Let’s say you bet on Player E (e/w ¼ 1-2-3)

  • 3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds;
  • Let’s say you bet on Player E (e/w ¼ 1-2-3-4);
  • Positions 3 and 4 are shared by 3 players.;
  • 3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds.
  1. All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time.
  2. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.
  3. Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
  4. Pre-Live Betting: will be settled according to the final score including overtime (and penalty shootout if needed) or excluding overtime, depending on the terms of the specific bet market. The results of matches decided by a penalty shootout will include the entire penalty shootout as one goal for the winning team.  
  1. All bets are valid for regulation time in all leagues.

    Examples:

    +0.5 You win if your team draws or wins the match.

    -0.5 You win if your team wins the match.

  2. Over/Under: predict the total goals achieved in a match. Over/Under bets on pre live games (exclude NHL) will be settling with the regulation result. Over/Under bets on live events will be settling with the overtime/penalty shootout result.
    1. Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
    2. Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
    3. Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
  3. 1st/2nd/3rd Period: bets settled on the first/second/third period result only. The 3rd period excludes overtime. The relevant period must be completed for bets to have action. If a match is abandoned during the second period, all first period bets are still valid. If a match is abandoned during the third period, all first/second period bets are still valid.
  4. Total Goals: predict the total goals achieved in the match.
    1. Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.
    2. Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.
  5. First to score / Last to score / Next Goal: which team will score the first/last/next goal in a match. Own goals count to the team credited with the goal. If an Event is abandoned after a goal was scored then all bets on team of "First to score" will stand, "Last to score" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void. If an Event is abandoned without any goal being scored, then all "First to score / Last to score" bets will be void.
  6. Exact Score: predict the score at the end of regular time (except NHL). If an exact score occurs that is not an option in our offer, all bets are lost.
  7. Double Chance: allows you to cover two of the three possible outcomes in a match with one bet. The following options are available:
    1. 1 or X - if the result is either a home win or a draw, bets on this option are winners.
    2. X or 2 - if the result is either a draw or away win, bets on this option are winners.
    3. 1 or 2 - if the result is either a home win or an away win, bets on this option are winners.
  8. Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.

  9. NHL: NHL bets (pre-match and live) include overtime and penalty shootouts unless specifically stated otherwise. If a game is decided by a penalty shootout, one goal will be added to the winning team’s score and the game total.
  10. All Competitions (Excluding NHL): all pre-match bets will be settled based on the score at the end of regulation time, excluding overtime if played, unless otherwise stated. For live betting – see live betting rules. Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
  11. Regular time winner: the Player predicts the winner only in regular time.
  12. 2W ML: predict the winner of the match including overtime and penalties.
  13. Spread: predict the spread between both teams at the final score.
    1. Spread bets on pre live games (exclude NHL) will be settling with the regulation result.
    2. Spread bets on live events will be settling with the overtime/penalty shootout result.
  1. All events must start on the scheduled date (local time) for bets to be accepted.
  2. If an event takes place before the scheduled start date or time, bets will stand as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. The podium presentation will determine the settlement of the bets.
  5. Subsequent disqualifications and/or appeals will not affect bets.
  1. All events must start on the scheduled date (local time) for bets to be accepted.
  2. If an event takes place before the scheduled start date or time, bets will stand as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. If the fight does not take place as scheduled and is not played in the same date (local time) all bets are void. The exception is if we advertise an incorrect kick-off time.
  5. The bell sound is the sign for the beginning of the first round for betting purposes. When a fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round. In declaration of a “No Contest” all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.
  6. Winner: all bets will be valid regardless of changes to number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded. This includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
  7. Total Rounds: for settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought Half of the official time for a round will be used for O/U total round bets. For example: 90 seconds into the 7th round of a boxing fight equal 6.5 rounds.
  1. All games must start on the scheduled date (local time) so that the bets can be valid.
  2. If a match takes place before the scheduled start date or time, bets will remain as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. All match markets will be settled on regulation time, unless stated otherwise.
  5. In the event of a match starting but not being completed then bets will be void.
  1. 1x2: all games must start on the scheduled date (local stadium time) for bets to have action. If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played in the same day or stated otherwise in the rules. The exception is if we advertise an incorrect kick off time.
  2. If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.                                                   
  1. Money line: predict which player will win the match.
  2. In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. In the event of a match not starting at all, all bets are refunded.
  1. In the event of any of the following circumstances, all bets will stand:
    1. A change of schedule and/or day of match;
    2. A change of venue;
    3. A change from indoor court to outdoor court or vice versa;
    4. A change of surface (either before or during a match);
    5. A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as the play is resumed and the match completed.
  2. Winner Full Time including Live Betting: if the full statutory number of sets hasn’t been completed, all bets will be deemed as void.
  3. Point Winner/1st Point Winner: predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.
  4. Game Winner: predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2nd set – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.
  5. Game Exact Score: predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.
  6. Over/Under Set - Total Games: review whether the games won by both players will be above or below a certain number in that set. If the set is not completed, all bets will be void.
  7. First/Second/Third/Fourth/Fifth Set (Money Line) including Live Betting: in the event of the set not being completed, all bets will be void.
  8. Exact Score (Set Betting) including Live Betting: predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.
  9. To Win 1st Point: predict which player will win the first point. All bets placed after the coin toss will be void.
  10. To Win 1st Game: predict which player will win the first game. All bets placed after the coin toss will be void.
  11. Handicap Games: depending on the probability of victory for each athlete, a game handicap is defined for the match. All bets on Handicap Games are settled according to the number of games won by each player in the match. For example:
    a) Roger Federer -3.5 vs David Ferrer +3.5, if the final result is Roger Federer 6-4 6-4 David Ferrer, you win if you bet on Federer (he won 4 games more than David Ferrer)
    b) Roger Federer -3.5 vs David Ferrer +3.5, if the final result is Roger Federer 7-6 7-6, you win if you bet on David Ferrer (he lost only 2 games less than Federer)
  12. Handicap Sets: depending on the probability of victory for each athlete, a sets handicap is defined for the match. All bets on Handicap Sets are settled according to the number of sets won by each athlete in the match. For example:
    a) Rafael Nadal -1.5 vs Juan Martin Del Potro +1.5, if the final result is Rafael Nadal 6-3 6-2 Juan Martin Del Potro, you win if you bet on Rafael Nadal (he won by 2 sets)
    b) Rafael Nadal -1.5 vs Juan Martin Del Potro +1.5, if the final result is Rafael Nadal 6-4 3-6 6-4 Juan Martin Del Potro, you win if  you bet on Juan Martin Del Potro (he lost only by one set)
  1. All games must start on the scheduled date (local time) so that the bets can be valid.
  2. If a match takes place before the scheduled start date or time, bets will remain as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. In the event of any of the named players in a match changing before the match starts all bets will be void. In the event of a match starting but not being completed, all bets will be void.
  5. In the event of disqualification or withdrawal, all bets will be void unless the betting resolution has already been determined or there is no conceivable way the game and/or the match can be played until its natural completion without unconditionally determine the outcome of that market.
  6. Bets for the tournament winner will be void if the athlete does not participate in it.
  7. If the match is suspended, or not finalized on the same day, bets will remain valid until the match is over.
  1. All games must start on the scheduled date (local time) for bets to be accepted. Exception is the case that the start time announced on our Site is incorrect.
  2. Games canceled or postponed are considered void unless they are rescheduled and played on the same day (local time) or if otherwise determined by the rules.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. If a match takes place before the scheduled start date or time, bets will stand as long as the bet is placed until the revised start time.
  5. If the name of any of the players nominated for a match changes before the start of the game, all bets will be void.
  6. If the event starts but is not completed, all bets will be void.
  1. If a match is not completed, all full time bets will be void.
  2. If a match venue is changed then bets already placed will stand providing the home team is still designated as such.
  3. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
  4. Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
  5. Live-Betting: if the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled. Points are considered regardless of whether they are scored before or after the bet is placed.
  6. Winner: predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.
  7. Set Score: predict the sets' score at the end of the match. Bets are void if the statutory number of sets is not completed, or changed.
  8. Over/Under set: the Player predicts if the total number of points in the set will be higher ("Over") or lower ("Under") to that indicated.
  9. Over/Under points: the Player predicts that the total number of points throughout the game will be higher ("Over") or lower ("Under") to the indicated.
  10. 1st/2nd/3rd/4th/5th set Winner: predict the winner of the relevant set.
  1. All games must start on the scheduled date (local time) for bets to have action. If a game does not start on the scheduled start date then all bets will be void. The exception is if we advertise an incorrect start time.
  2. If a game is suspended and completed on a subsequent day then all bets will be considered void (unless otherwise stated in these rules).
  3. All bets include extra innings unless otherwise stated.
  4. There must be at least 5 full innings of play unless the home team is leading after 4½ innings, for bets on Money Line to have action. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Money will be refunded if the home team ties the game and it is then suspended. Suspended games will not carry over to the following day.
  5. The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets on Over/Under or Run line to have action with the exception of when a result has already been determined.
  6. For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run line to have action unless specified otherwise.
  7. In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
  8. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
  9. Live-Betting: all bets are action regardless of pitching changes. Extra innings count.
  10. MLB wagers: if one or both of the starting pitchers are not exactly as specified at the time of the bet, the wager will be deemed "no action".
  11. Money line: predict which team will win the game.
  12. Run line: win/loss is determined by the number of runs accumulated by both teams and then comparing with the run line given before the game start.
    • Run line -1.5: you win if your team wins the game with a run difference of two or more.
    • Run line +1.5: you win if your team wins or losing with in exactly a one run difference.
  13. O/U/Totals / 2W Total Line: predict the total runs achieved in a match.
    • Over 9.5: your bet wins if there are more than 9 runs in the match otherwise your stake is lost.
    • Under 9.5: your bets wins if there are less than 10 runs in the match otherwise your stake is lost.
    • Under 9: your bets wins if there are less than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.
    • Over 9: your bet wins if there are more than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.
  14. 3W Total: predict if the total runs accumulated by both teams will be Over, Under or Exactly preset number.
  15. Odd/Even: a prediction of whether the total number of accumulated runs in a game will add up to an odd or even number. The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
  16. Winner of the competition: bets placed on the league include play offs.
  17. 1st Inning Winner: predict the winner at the end of the first inning.
  1. All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated.
  2. All games must start on the scheduled date (local time) for bets to have action.
  3. All games are based on the result at the end of a 60-minute scheduled play unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes.
  4. If a match is postponed or abandoned for any reason, all bets will be void, unless re-arranged and played on the same day or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
  5. The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case statistics are not available on the official website or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
  6. Live-Betting: if the event is not completed, then all bets will be void, unless otherwise stated.
  7. Handicap: the Player predicts the winning team by applying the handicap (advantage or disadvantage) of goals.
  8. Win margin: the Player predicts what the winning margin will be at the end of regulation time.
  9. Regulatory time/ 1ST Half: bet simultaneously on the winner of the first half and the winner at the end of the regular time.
  10. 1x2: bets are made by selecting a Home Win, a Draw or an Away win: 1 – Home Win; X – Draw; 2 – Away Win.
  11. Over/Under: the Player predicts if the total number of goals scored by both teams will be over or under a given number.                                                   
  12. 1st Half: bets are settled on the first half result only. Bets will be void if the match is abandoned before half time. If a match is abandoned during the second half, then all first half bets are still valid.
  13. 2nd Half: bets (1X2, Handicap and Over/Under) are settled on the second half result only. Bets will be void if the match is abandoned.
  14. First team to score/Last team to score: the Player predicts which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
  15. Top Goalscorer: goals scored in regular time (60 minutes) and extra-time count for settlement purposes. However, penalty shootout goals do not count. Dead-heat rules apply. If a player takes part in the tournament, all bets will have action.
  16. Highest Scoring Half: predict in which half most goals will be scored. Push rules apply.
  17. Double Chance: a Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available: 1 or X – if the result is either a home win or a draw, then bets on this option are winners. X or 2 – if the result is either a draw or an away win, then bets on this option are winners. 1 or 2 – if the result is either a home or an away win, then bets on this option are winners.
  18. Goals Odd/Even: a prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.​
  19. Team Odd/Even: predict whether a team’s total number of accumulated goals in a match will be an odd or an even number.
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