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Help / FAQ

Registration

Nossa Aposta is a Portuguese company, licenced by Serviço de Regulação e Inspecção de Jogos – SRIJ. We are part of the leading media group in the press segment, Cofina. We can know us better here.

At Nossa Aposta, you will find entertainment and relaxation moments and for that we partenered with the most reputed game creators in the industry. Our players are always in first place and we strive to make your gambling experience easier. Our team is available to clarify all your questions. You can contact us by email, chat and also telephone.

We fight for a Responsible Gambling practice. You can check some tips and mechanisms we made available here and you can also read our Responsible Gambling Policy.

We also take your privacy serious and also our players’ data protection. You can know all we do to protect you in our Security and Privacy Policy.

Registration at nossaaposta.pt is the only way to create a unique and personal account that you can use to play the games we offer in our portal, in which all transactions take place: deposits, play, processing of winnings and withdrawals, for example. For that, it is important that you fill in thoroughly the form provided at registration with all data required. Nossa Aposta assures that it will implement all necessary security measures to protect your personal information. 

General Terms and Conditions of Use can be found here.

If you receive this message during your registration, it means that it was not possible to automatically validate your identity. To proceed, you should click two more times in “Open Account”.

After this, you will receive a message to submit a copy of your ID document, so we can manually validate your account (know more about uploading documents in the “Documents” section in this FAQ). After submitting your documentation, you will be informed of its approval by email.

After this, you will be able to deposit and play at Nossa Aposta!

When you register in a language, all the communications are done in that language. This means that if you registered in Portuguese, all the communications will be done in Portuguese. The same happens when you register is English, all the communications will be done in English.

Player Account

Once you have logged in, and if you want to terminate your session, you just need to click "Logout" in the upper right corner of the page.

This is an important security measure that helps prevent third parties from accessing your account.

However, after 12 minutes of inactivity, your session will be terminated. This is an additional security measure for your protection.

If you want to check the accesses to your player account (e.g. in order to detect any unauthorized access), you may:

  • Check your last login information (both on the Main Menu and on Account Details);
  • Check the history of transactions and games played on Account Details; and/or
  • Contact the Customer Support Team.

If you can’t remember your username or password, click in “Forgot username?” or “Forgot password?”, respectively in the Login window.

You will receive an email with your username or a link to replace your password.

Please remember that all this information is confidential, so make sure that you are the only one with who can access it.

1. Login with your username and password;

2. Click on “My Account”, in the right upper conner where your name is written, and in “Personal Details”;

3. You will see your personal information right away and the option “Change” in front off “Password”.

To change any information in your registration (except the password) you need to get in touch with our Customer Support. You can do it by chat, telephone (both from 7:00 to 24:00 – Portugal Continental time) or email. For that, click on the icons available on the website header and footer.

Aceda a “A Minha Conta”,  no canto superior direito da Homepage, onde está indicado o seu nome, e, no separador “Histórico” tem a opção de consultar as “Transacções” efectuadas ou os “Jogos” que tem vindo a jogar. 

Yes, you can cancel your account in Nossa Aposta. For this, get in touch with our Customer Support, by chat, email or telephone.

Please remember that you can also use the cool-off, self-exclusion, deposit and play limits mechanisms.

Documents

The ‘Document Upload’ tool only accepts JPG, PNG & TIFF files. Only the first page of TIFF files will be saved.

The ‘Documents Upload’ tool is supported on IE10, IE11, Firefox, Chrome, and Safari browsers. Mobile devices running iOS 7 and up and Android 4.3 and up also support the tool.

We offer an very easy way of getting your documents over to us.

In section ‘My Account’, just select ‘Document upload’ and click ‘Add new’ to upload your documents. You can upload up to 6 of the following file types: JPEG, PNG & TIFF with the maximum size of 6MB.

Please note that once a file is successfully submitted, it cannot be deleted via the website. If you need assistance, you can contact the Support Center.

Once we have this information saved in your file, any future cashout request should be processed and approved with no delay.

If you don’t find the answer to your question, please don’t hesitate to Contact Us and we will assist you in any way we can! 

The documentation check will take two business days, maximum.

NO, we will only request that you send your documentation once. It will then be saved to your account and future cashout requests will not incur any delays provided the same payment method is used. However, additional documentation may be requested in cases where a different payment has been used. 

Deposits

In order to deposit your first step is to have a registered account. Once logged into your account, click on your account button and select "Deposit".

A list will show what deposit methods are available for you to use. Select the method you wish to use and follow the simple and easy steps of the method you chose to deposit with.

If the value wasn't immediately added to your Player Account, please wait a little more. Sometimes, there can be a small delay in the communication of the transaction. If, in the meanwhile, the value is not added to your Player Account, please contact our Customer Support. To make this process faster, before contacting Customer Support, make sure that the value was taken from your payment account, get the proof of the transaction and check if you generated (and used) a new Multibanco reference for that deposit.

 

No, to reinforce the safety of your deposit, you can only use one Multibanco reference once and during a maximum period of 24 hours. You should generate a new Multibanco reference for each deposit you want to do. There is no cost for you. If, by any case, you use a Multibanco reference more than once or after a 24 hours period, please contact our Customer Support.

The main reason why you can’t deposit is because your account might not be verified yet (see the “Registration” category in these FAQ). Please check if you already sent the necessary documentation to validate your account and if it was already approved.

If after this process you still can’t deposit, please contact our Customer Support to solve this issue as soon as possible. You can do it by email, to apoio@nossaaposta.pt, by the chat available on this website, or by phone to 304 500 090.

In case you don’t manage to make a deposit with your Visa/MasterCard or if it is your first time depositing with these cards, your bank may be applying restrictions to it. Also check if you’ve entered your details correctly. Please contact our Support Team through live chat so that one of our agents can assist you with the deposit. We also offer alternative safe deposit methods. All deposit methods can be viewed by clicking on the "Deposit" tab in ‘My Account’ screen. 

Yes, you can check your past deposits. Click on "My Account" and go to the "Transaction History" tab.

Select "My Deposits" from the drop down list and then select the period that you wish to view.

Then press 'SHOW' and the information that you require will appear.

At our site you can use the following payments methods:

Multibanco

Credit and debit cards:

Visa

Visa Electron

MasterCard

Alternative payment methods

NETELLER

Skrill

 

Nossa Aposta doesn’t have deposits fee.

Yes, you can limit the values you deposit. These limits can be daily, weekly or monthly. To established them, go to “My Account” and after go to “Account Settings” where you can find the options “Deposit Limit” and “Play Limit”.

The limits will be on until you change them. If you want to change it, the change will count:

  • After 24h, if you wish to decrease it;
  • Right away, if you want to increase it.

The minimum deposit limit is 10€ and the maximum is 100.000€.

Sports Betting - Rules

Sports bet: the choice of one or more results, within multiples possible outcomes in a sports event.

The calculations and prize rules, according to the available offer, are the following: Winnings = Bet Amount x Odd value.

The minimum limit for the bet amount is 0,10€ and the maximum amount is 10.000€.

The maximum winnings for any bet type or amount is 100.000€.

It might not be possible to bet the full max amount of 10.000€ in case the maximum exposure of your selection(s) overcome the predefined maximum exposure.

The minimum odd is 1.20.

In 2 options markets, the “push” rule applies, unless otherwise stated: The values of single bets are reimbursed and in multiple the selection is not considered.

A money amount is placed associated with a prognosis about a type of result of a single competition or sporting event. A single bet contains only one selection, which must be a winning one, in order for your bet to win. 

A money amount is associated with a simultaneous prognosis is placed on two or more types of results of one or more competitions or sporting events. A multiple bet contains two or more different selections, all of which must be winning in order for the bet to be won. The total value of the multi-bet odds is the result of multiplying the odds values made available in the bet slip for each of the selected events.
  • Draw: this is a game/selection that is tied after taking the handicap/spread into account. All bets will be void.
  • Non-Runner: a selection that is named but doesn't take part in the event. If your selection is a non-runner, your bet will be void (and your stake returned). If the selection is part of a combo (multiple), the bet will become the next accumulative bet down, e.g. a treble becomes a double, a double becomes a single, etc.
  • Void: in all cases where the term ‘void’ is used, settlement will be as follows:
    • Single bets - stakes will be refunded.
    • Combo (Multiple) bets - void selections will be treated as non-runners within the bet, meaning If the selection is part of a combo (multiple), the bet will become the next accumulative bet down, e.g. a treble becomes a double, a double becomes a single, etc.

In all cases, all selections must be successful to be a winner. If one or more selections from the combo are cancelled, the bet stands as soon as at least one of the remaining selections is settled as a winner or loser.

 

Bet name

No. of selections

Single

1

Double

2

Treble

3

4 folds

4

(...)

(...)

20 folds

20

 

 

Combined (or system) betting includes several combinations of selections included in a single multiple bet. They are similar to accumulators or combos in that you choose several selections within one bet, but all possible combinations of bets from those selections are covered, with the advantage of winning even if not all picks are winners. When you place your system bet, the amount of winnings shown is the maximum winnings possible if all picks win. The more selections/bets included in a combined (or system) bet, the more combinations are possible. Systems bets may involve:
  • 3 selections:
    • System 2/3: consists of 3 bets involving 3 selections in different events - 3 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 2/3 costs €3.
    • Trixie: consists of 4 bets involving 3 selections in different events, 3 doubles and 1 treble. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 Trixie costs €4.
    • Patent: consists of 7 bets involving 3 selections in different events, 3 singles, 3 doubles and 1 treble. Any one winning bets guarantees a return. More winning bets means a higher return. Please note that a €1 Patent costs €7.
       
  • 4 selections:
    • System 2/4: consists of 6 bets involving 4 selections in different events - 6 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 2/4 costs €6.
    • System 3/4: consists of 4 bets involving 4 selections in different events - 4 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 3/4 costs €4.
    • Yankee: consists of 11 bets involving 4 selections in different events, 6 doubles, 4 trebles and 1 four-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 Yankee costs €11.                                        
    • Lucky 15: consists of 15 bets involving 4 selections in different events, 4 singles, 6 doubles, 4 trebles and 1 four-fold. Any one winning bet guarantees a return. More winning bets means a higher return. Please note that a €1 Lucky 15 costs €15.
       
  • 5 selections:
    • System 2/5: consists of 10 bets involving 5 selections in different events, 10 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 2/5 costs €10.
    • System 3/5: consists of 10 bets involving 5 selections in different events, 10 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 3/5 costs €10.
    • System 4/5: consists of 5 bets involving 5 selections in different events, 5 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 4/5 costs €5.
    • Super Yankee: consists of 26 bets involving 5 selections in different events, 10 doubles, 10 trebles, 5 four-folds, and 1 five-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 Canadian costs €26.
    • Lucky 31: consists of 31 bets involving 5 selections in different events, 5 singles, 10 doubles, 10 trebles, 5 four-folds, and 1 five-fold. Any one winning bet guarantees a return. More winning bets means a higher return. Please note that a €1 Lucky 31 costs €31.
       
  • 6 selections:
    • System 2/6: consists of 15 bets involving 6 selections in different events, 15 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 2/6 costs €15.
    • System 3/6: consists of 20 bets involving 6 selections in different events, 30 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 3/6 costs €20.
    • System 4/6: consists of 15 bets involving 6 selections in different events, 15 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 4/6 costs €15.
    • System 5/6: consists of 6 bets involving 6 selections in different events, 6 five folds. Any five winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 5/6 costs €6.
    • Heinz: consists of 57 bets involving 6 selections in different events, 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and 1 six-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 Heinz costs €57.
    • Lucky 63: consists of 63 bets involving 6 selections in different events, 6 singles, 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and 1 six fold. Any one winning bet guarantees a return. More winning bets means a higher return. Please note that a €1 Lucky 63 costs €63.
       
  • 7 selections:
    • System 2/7: consists of 21 bets involving 7 selections in different events – 21doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 2/7 costs €21.
    • System 3/7: consists of 35 bets involving 7 selections in different events – 35 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 3/7 costs €35.
    • System 4/7: consists of 35 bets involving 7 selections in different events – 35 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 4/7 costs €35.
    • System 5/7: consists of 21 bets involving 7 selections in different events – 21 five-folds. Any five winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 5/7 costs €21.
    • System 6/7: consists of 7 bets involving 7 selections in different events – 7 six-folds. Any six winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 6/7 costs €7.
    • Super Heinz: consists of 120 bets involving 7 selections in different events, 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds, and 1 seven-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 Super Heinz costs €120.
       
  • 8 selections:
    • System 2/8: consists of 28 bets involving 8 selections in different events – 28 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 2/8 costs €28.
    • System 3/8: consists of 56 bets involving 8 selections in different events – 56 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 3/8 costs €56.
    • System 4/8: consists of 70 bets involving 8 selections in different events – 70 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 4/8 costs €70.
    • System 5/8: consists of 56 bets involving 8 selections in different events – 56 five-folds. Any five winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 5/8 costs €56.
    • System 6/8: consists of 28 bets involving 8 selections in different events – 28 six-folds. Any six winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 6/8 costs €28.
    • System 7/8: consists of 8 bets involving 8 selections in different events – 8 seven-folds. Any seven winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 7/8 costs €8.
    • Goliath: consists of 247 bets involving 8 selections in different events, 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds, and 1 eight-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 Goliath costs €247.

1. Asian Handicap

In the Asian Handicap, depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing for more competitive betting opportunities.

All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes.

 

Pre-match examples:

Handicap asiático

Significado

0

You win if your team wins the match. If there's a draw (0 goals difference), you are refunded your stake.

0.25

You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.

0.5

You win if your team draws or wins the match.

0.75

You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the amount staked.

1

You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.

-0.25

You win if your team wins the match. If it draws you lose half of the amount staked.

-0.5

You win if your team wins the match.

-0.75

You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.

-1

You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

 

Live betting example:

Arsenal vs. AC Milan with live score of 1-0 at the moment

Equipa

Handicap asiático

Cotas

Arsenal

-0.75

1.76

AC Milan

+0.75

2.10

 

Final score: 3-0

If you bet €100 on Arsenal, with -0.75 handicap and odd of 1.76, your net win is €76

 

Final score: 2-0, 3-1

If you bet €100 on Arsenal, with -0.75 handicap and odd of 1.76, your net win is €38.

 

Final score: 1-0, 1-1, 1-2, 1-3,2-1, 2-2, 3-2, 3-3

If you bet €100 on AC Milan, with +0.75 handicap and odd of 2.10, your net win is €110.

 

2. Handicap/DV

On a Handicap /DV (or European Handicap) you can place a bet on the winner of the match, considering an advantage or disadvantage attributed to one of the teams in play.

Handicap (-1) - You win if your team wins the match with a goal difference of two or more.

Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference.

Handicap (+1) - You win if your team draws or win the match.

1. O Cashout é uma funcionalidade que permite ao Jogador, a possibilidade de encerrar a sua aposta antes da mesma estar resolvida, desde que esta tenha sido colocada em Pré-Evento ou Ao Vivo nas seguintes modalidades e mercados:

  • Futebol:
    • Pré-evento: 1X2 no encontro, Mais/Menos Golos (Total, por parte ou por equipa), Handicap / DV (3-opções), Mais/Menos Cantos (3-opções) e Ambas as equipas marcam.
    • Ao Vivo: 1X2 no encontro, Ambas as equipas marcam e Handicap / DV de 3-opções.
  • Basquetebol:
    • Pré-evento: Vencedor (no encontro, por parte e por período) e Total Pontos (no jogo e por equipa).
    • Ao Vivo: Vencedor (no encontro, por parte e por período) e Total Pontos (no jogo e por equipa).
  • Ténis:
    • Pré-evento: Vencedor (no encontro e no set) e Total de jogos por set.
    • Ao Vivo: Vencedor (no jogo e no set).
  • Hóquei no Gelo:
    • Pré-evento: Vencedor do jogo, Vencedor no tempo regulamentar, Vencedor no período e Mais/Menos golos (incluindo e excluindo tempo-extra).
    • Ao Vivo: Vencedor do encontro, Vencedor no tempo regulamentar, Vencedor no período.

2. Esta funcionalidade está apenas disponível em alguns momentos. Quando se encontra disponível, é visível ao Jogador um botão junto ao boletim de apostas, que permite a retirada de um determinado valor, que nunca poderá ser superior ao valor apostado.

3. A aposta sobre a qual o Jogador decidiu aplicar a funcionalidade Cashout é resolvida no momento da retirada do valor que lhe é proposto e por si aceite. Só boletins de aposta que contenham este, ou estes mercados combinados, serão alvo de possibilidade de requerer o pagamento do valor oferecido pela funcionalidade Cashout.

4. Para poder usufruir desta funcionalidade, o Jogador deverá, no menu “Minhas Apostas”, consultar se o Cashout é oferecido na aposta e qual o valor disponível. Caso pretenda encerrar a aposta com o valor proposto, o Jogador deverá clicar no botão disponibilizado, clicando novamente para reconfirmar a sua opção. O valor oferecido será sempre igual ou inferior ao valor apostado, consoante o diferencial entre a cota (odd) actual e a apostada. Exemplo: o Jogador coloca uma aposta pré-jogo de 5€ no prognóstico Chelsea, no mercado 1X2, no evento Manchester City vs. Chelsea. Num segundo momento, ao minuto 60, o Manchester City marca um golo, ficando o resultado 1-0. A probabilidade de vitória do Chelsea nesse momento é bastante baixa, pelo que o valor proposto pelo Cashout será inferior ao valor apostado. O Jogador pode, então, assegurar a devolução de parte do valor da sua aposta pois, neste caso, considera-se que desiste da aposta (com o acordo da Nossa Aposta).

5. As apostas em que o Jogador utiliza a funcionalidade de Cashout não contam para cumprir os requisitos dos Bónus, nem para cumprir com os requisitos de qualquer outra promoção disponibilizada pela Nossa Aposta.

6. Se um mercado for suspenso durante o pedido de Cashout, este poderá não se concretizar.

7. A Nossa Aposta reserva-se o direito de reverter o pedido de Cashout se um evento ou mercado forem colocados erradamente. Entende-se por mercado disponibilizado erradamente o facto de, por exemplo, ser disponibilizado o mercado cujo resultado já se concretizou na realidade. Exemplo: Disponibilização do tipo de resultado “3º Golo”, num momento posterior à marcação do 3º golo.

8. A funcionalidade Cashout poderá ser suspensa ou removida a qualquer momento, sem aviso prévio.

9. A Nossa Aposta reserva ainda o direito de alterar as Regras desta funcionalidade sem aviso prévio.

10. Usar o Cashout representa a aceitação total dos Termos e Condições Gerais de Utilização da Nossa Aposta, bem como destas Regras.

Sports Betting - Branches

  1. All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated.
  2. All games must start on the scheduled date (local time) for bets to have action.
  3. All games are based on the result at the end of a 60-minute scheduled play unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes.
  4. If a match is postponed or abandoned for any reason, all bets will be void, unless re-arranged and played on the same day or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
  5. The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case statistics are not available on the official website or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
  6. Live-Betting: if the event is not completed, then all bets will be void, unless otherwise stated.
  7. Handicap: the Player predicts the winning team by applying the handicap (advantage or disadvantage) of goals.
  8. Win margin: the Player predicts what the winning margin will be at the end of regulation time.
  9. Regulatory time/ 1ST Half: bet simultaneously on the winner of the first half and the winner at the end of the regular time.
  10. 1x2: bets are made by selecting a Home Win, a Draw or an Away win: 1 – Home Win; X – Draw; 2 – Away Win.
  11. Over/Under: the Player predicts if the total number of goals scored by both teams will be over or under a given number.                                                   
  12. 1st Half: bets are settled on the first half result only. Bets will be void if the match is abandoned before half time. If a match is abandoned during the second half, then all first half bets are still valid.
  13. 2nd Half: bets (1X2, Handicap and Over/Under) are settled on the second half result only. Bets will be void if the match is abandoned.
  14. First team to score/Last team to score: the Player predicts which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
  15. Top Goalscorer: goals scored in regular time (60 minutes) and extra-time count for settlement purposes. However, penalty shootout goals do not count. Dead-heat rules apply. If a player takes part in the tournament, all bets will have action.
  16. Highest Scoring Half: predict in which half most goals will be scored. Push rules apply.
  17. Double Chance: a Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available: 1 or X – if the result is either a home win or a draw, then bets on this option are winners. X or 2 – if the result is either a draw or an away win, then bets on this option are winners. 1 or 2 – if the result is either a home or an away win, then bets on this option are winners.
  18. Goals Odd/Even: a prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.​
  19. Team Odd/Even: predict whether a team’s total number of accumulated goals in a match will be an odd or an even number.
  1. All matches must start on the scheduled date (local time) so that the bets can be valid.
  2. In the event of any of the named players in a match changing before the match starts then all bets will be void.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. If a match takes place before the scheduled start date or time, bets will stand as long as the bet is placed until the revised start time.
  5. If the event starts but not being completed then all bets will be void.
  1. All games must start on the scheduled date (local time) for bets to have action. If a game does not start on the scheduled start date then all bets will be void. The exception is if we advertise an incorrect start time.
  2. If a game is suspended and completed on a subsequent day then all bets will be considered void (unless otherwise stated in these rules).
  3. All bets include extra innings unless otherwise stated.
  4. There must be at least 5 full innings of play unless the home team is leading after 4½ innings, for bets on Money Line to have action. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Money will be refunded if the home team ties the game and it is then suspended. Suspended games will not carry over to the following day.
  5. The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets on Over/Under or Run line to have action with the exception of when a result has already been determined.
  6. For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run line to have action unless specified otherwise.
  7. In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
  8. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
  9. Live-Betting: all bets are action regardless of pitching changes. Extra innings count.
  10. MLB wagers: if one or both of the starting pitchers are not exactly as specified at the time of the bet, the wager will be deemed "no action".
  11. Money line: predict which team will win the game.
  12. Run line: win/loss is determined by the number of runs accumulated by both teams and then comparing with the run line given before the game start.
    • Run line -1.5: you win if your team wins the game with a run difference of two or more.
    • Run line +1.5: you win if your team wins or losing with in exactly a one run difference.
  13. O/U/Totals / 2W Total Line: predict the total runs achieved in a match.
    • Over 9.5: your bet wins if there are more than 9 runs in the match otherwise your stake is lost.
    • Under 9.5: your bets wins if there are less than 10 runs in the match otherwise your stake is lost.
    • Under 9: your bets wins if there are less than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.
    • Over 9: your bet wins if there are more than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.
  14. 3W Total: predict if the total runs accumulated by both teams will be Over, Under or Exactly preset number.
  15. Odd/Even: a prediction of whether the total number of accumulated runs in a game will add up to an odd or even number. The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
  16. Winner of the competition: bets placed on the league include play offs.
  17. 1st Inning Winner: predict the winner at the end of the first inning.
  1. All games must start on the scheduled date (local time) for bets to have action. An exception is made if incorrect start time is announced on our website.
  2. If a game venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
  3. All bets on a game include extra-time unless otherwise stated.
  4. In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
  5. 48-minute games must go at least 43 minutes of play and 40-minute games must go at least 35 minutes of play in order for full time bets to take actions.
  6. If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
  7. Money Line: predict which team will be the winner. Include extra-time.
  8. Spread: predict which team will be the winner, applying the given spread to the score. Include extra-time.
  9. Over/Under: predict if the points scored by both teams will be over or under a given number. Include extra-time.
  10. 1st/2nd/3rd/4th Quarter: all Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. The 4th quarter result includes overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. Examples:
    1. If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th Quarter) will be void.
    2. If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time left), bets on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.
    3. If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled according to the4th quarter result, adding any points scored in overtime up to the time of abandonment.
  11. Total Team Points: predict if a certain team will score more or less points than a given number. Include extra-time.
  12. Winning Margin/Margin of Victory: predict the winning team and exactly by how many points this team will win by choosing from given options. Include extra-time.
  13. Total Team Odd/Even: predict if the points scored by a certain team will add up to an odd or an even number. Include extra-time.
  1. All bets are settled on the result at the time of the podium presentation. Any disqualification or appeal leading to change in the results made after that will not be taken under consideration.
  2. Bets made on players who don’t start relevant race will be voided.
  3. Race/Stage Winner: predict which cyclist or team will win the Race/Stage in question.
  4. Individual/Team Head 2 Head: Predict which team/cyclist will achieve higher finishing position in the race (the highest position will be the 1st place, and the lowest who finish last). All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.
  1. All games must start on the scheduled date (local time) so that the bets can be valid. The exception is if we advertise an incorrect start time.
  2. Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. If a match takes place before the scheduled start date or time, bets will remain as long as the bet is placed until the revised start time.
  5. Outright: all outright bets shall stand irrespective of whether the player competes.
  6. Money line: in the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. Bets will be void in the two-way market if the match result is a tie.
  7. Handicap: In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
  8. Odd/Even: In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
  9. Live betting: bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.
  1. All bets are settled according to the official results of winter sports federations governing the relevant race, even if not all of the scheduled events are held. Bets will be settled according to the official result declared after the race has finished.
  2. Any later appeals and disqualifications will not affect bets.
  3. If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void.
  4. An exception is made if incorrect kick-off time is announced on our website. If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void.
  5. Dead heat rules apply.
  1. If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours.
  2. Formula One Racing - Race Outright: all race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sports governing body, at the time of the podium presentation.
  3. Stage Winner: the Player predicts who will win the stage. Non-Runner no-bet. Subsequent disqualifications and/or appeals will not affect bets.
  4. Constructors: each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.
  5. Podium Position: the result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
  6. Formula 1 - Race Outright: the official FIA result at the time of the podium presentation for the race will be used.
  7. NASCAR - Outright Race: the Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason. Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.
  8. Rally: all race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries.
  9. MOTORBIKES - Championship Outright: bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.
  10. Race Outright: the podium positions will be used to determine the winner for betting purposes. Subsequent disqualifications and/or appeals will not affect bets.
  1. All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.
     
  2. Some Soccer matches may have different playing schedules. In that case the following will apply:
    1. 90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are considered void.
    2. 80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
       
  3. Should any match be played prior to the date or kick-off time denoted then bets will stand provided the wager is placed not later than the revised kick-off time.
     
  4. In friendly matches, bets will be settled according to the outcome of the final whistle regardless of whether the scheduled game time is played in full or not.
     
  5. All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.
     
  6. If the game does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if incorrect kick-off time is announced on our website.
     
  7. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
     
  8. In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
     
  9. Extra Time: all bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.
     
  10. Penalties Shootout: for handicap betting, all Penalties taken in the shootout are counted, including sudden death (the additional Penalties after the first 10 Penalties).In over/under betting, the result includes only the standard ten Penalties in the shootout and does not include sudden death. If the match does not go to a penalty shootout all bets will be void.
     
  11. Next minute markets: each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on. Injury time does not count. For example:
    1. The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time.
    2. The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time.
    3. The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.

      A settlement will be made based on data from the TV broadcaster covering the match, or if not available - based on the official website of the competition, or if not available – based on data transmitted by our data providers.
      If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.
      If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, Penalties, free kicks, goal kicks and throw-ins will not count.
      Goal will be settled on the time the goal is scored.
       
  12. 1X2: bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void. 1 - Home Win. X – Draw; 2 - Away Win.
     
  13. Over/Under: predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.
     
  14. Goal Scored 1-15Min, 16-30Min, 31-Half Time, Starting 2nd Half-60Min, 61-75Min, 76-Full Time: bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void. Example: If the match is abandoned in the 38nd minute:
    1. Bets on minutes: 1 to 15 and 16 to 30 will be settled.
    2. Bets on minutes: start of second half-60, 61-75, 76-Full Time will be void.
    3. Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min.
    4. Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min.
       
  15. Total Goals/Total Goals 1st Half: predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
    1. Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half.
    2. Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half
       
  16. Half with Most Goals: predict in which half most goals will be scored. Bets will be void if the match is abandoned.
     
  17. 1st Half 1X2, Asians and Over/Under: bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.
  18. 2nd Half 1X2, Asians and Over/Under: bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.
     
  19. Exact Score: predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact score 1stHalf – you have to predict the score of the 1st Half.
     
  20. Multi-Bet Exact Score: predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on. For example: You have bet on line: 1:0, 2:0, 3:0. If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.
  21. Both Teams to Score: predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined. “Yes” – meaning that both teams will score. “No” – meaning that either team will not score.
     
  22. 3 Way Handicap: in a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half 3 W Handicap, which is settled according to the result of 1st half only. For example:
    1. Handicap (-2) - You will win if your team wins the match with a goal difference of three or more.
    2. Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.
    3. Handicap(+2) - You will win if your team wins/draws/loses by 1 goal.
  23. First to Score/Last to Score/2nd Goal/3rd Goal/4th Goal...: predict which team will score the first/2nd/3rd/4th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.
     
  24. Winning Margin: predict the team to win the match and the victory margin. For example in a match Team A vs Team B:
    1. Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.
    2. Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.
    3. Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.
    4. Bet on No score draw wins only if the result is 0:0.
    5. Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.
    6. Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.
       
  25. Odd/Even: predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
    1. Odd/Even – bets on it are settled according to Full time score;
    2. 1st Half Odd/Even – bets on it are settled according to the 1st half result only;
    3. 2nd Half Odd/Even – bets on it are settled according to the 2nd half result only.
       
  26. Goalscorer: predict if a player will score first/last/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes. Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void. If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void. If a match is abandoned before a first goal is scored, all bets will be void.
     
  27. Goalscorer Premier: betting options available on this market are:
    1. First or Last Goalscorer – Predict if a certain player will score either first or last goal in the match;
    2. 2 or more – Predict if a certain player will score 2 or more goals in the match;
    3. 3 or more - Predict if a certain player will score 3 or more goals in the match;

      Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.
      If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome.
       
  28. Team Goalscorer: predict which player of a certain team will score the most goals in a League/Tournament. Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.
     
  29. Top Goalscorer: players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated: Own goals will be ignored. Only League goals scored are counted.

    Goals scored in playoff matches are not counted. If two or more players score the same amount of goals, dead-heat rules apply.
     
  30. Teams to score in 1st Half/2nd Half/Both halves: teams to score in 1st Half/2nd Half/Both halves: predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
     
  31. OU & Goal Crazy/Goal Crazy/1st Half Goal Crazy: bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:
    1. If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost.
    2. If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.          
                                             
  32. Number of Goals/Number of Goals 1st Half: predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.
     
  33. Both teams to score & over 2.5: Yes = both teams to score and at least 3 goals to be scored in the game. No = either team not to score or both teams to score but less than 3 goals altogether. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
     
  34. Match Winner & Both Teams to Score: predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.
     
  35. Scorecast: this is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes. If there are only own goals in the match, bet will be settled with Exact Score market odds at kick-off time. If game ends with 0:0 score, all bets will be void. If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as first to score will be settled with Exact Score market odds at kick-off time. If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
     
  36. 1st Half Scorecast: this is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes. If there are only own goals in the 1st half, bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with 0:0 score, all bets will be void. If player comes on the field after first goal is scored, or did not take part in the 1st Half at all, bets including him as first to score will be settled with 1st Half Exact Score market odds at kick-off time. If a match is abandoned during the 1st Half, all bets will be void.
     
  37. Anytime Scorecast: this is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes. If there are only own goals in the match, bet will be settled with Exact score market odds at kick-off time. If game ends with 0:0 score, all bets will be void. If player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time. If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.
     
  38. Wincast: this is a prediction on both First to Score and Final Result (home win, away win or draw) of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes. If there are only own goals in the match, bet will be settled with 1X2 market odds at kick-off time. If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time. If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
     
  39. Half-time/Full-time & Over/Under 2.5: predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.
     
  40. Match Winner & O/U 2.5/3.5: predict the winner of the match and if there will be over or under 2.5/3.5 goals scored in the match from the given options. If a game is abandoned, all bets will be void.
     
  41. Match Winner & O/U 1.5 1st Half: predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options. If a game is abandoned, all bets will be void.
     
  42. 1X2 Corners Full Time/1st Half/2nd Half: predict which team will take more corners. Available options are: 1 – Home team to take more corners; X – Both teams to take an equal number of corners; 2 – Away team to take more corners. Corners 1X2 Full Time is settled according to the corners taken during the whole match. Corners 1X2 1st Half is settled according to the corners taken in the first half only. Corners 1X2 2nd Half is settled according to the corners taken in the second half only. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  43. Asians Handicap & Over/Under Corners FT/1st Half/2nd Half: this market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply. This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply. Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match. Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only. Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  44. Total Corners 2 Way: predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  45. Corners Over/Under, Corners 1st Half Over/Under, Corners 2nd Half Over/Under: predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  46. First/Last Corner: predict which team will take the first/last corner in the game. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
     
  47. 2nd /3rd/4th/… Corner: predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).
     
  48. First/Last Substitute: predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void. If a match is abandoned all bets will be void unless settlement is already determined.
     
  49. First/Last Offside: predict which team will be caught first/last in an offside position in the game. If a match is abandoned all bets will be void unless settlement is already determined.
     
  50. Ball Possession: ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started. If a match is abandoned all bets will be void.
     
  51. Shots on Target: "Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap. Win/Loss for Over/Under part is determined by shots on target of both teams. If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.
     
  52. 1st/Last Throw In: predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.
     
  53. Outright/ Winner: Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
  54. Elimination Stage: Predict in which stage of a tournament a certain team will be eliminated.
  55. Group Straight Forecast: Predict the exact place the named team or teams will finish in.
  56. Group winner: Predict the team which will win the group.                               
  1. All games must start on the scheduled date (local time) for bets to have action.
  2. Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
  3. All bets on the game include overtime scoring unless stated otherwise.
  4. Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
  5. In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.
  6. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
  7. Live-Betting: live betting game bets include overtime. Points are considered regardless of whether they are scored before or after the bet is placed.
  8. Winner: predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.
  9. Spread: predict the winner of the game, applying the given spread (handicap).
  10. Over/Under/Total Points: predict if the points scored by both teams will be over or under a given number.
  11. 1st Half: bets settled on the first half result only. Bets will be void if the match is abandoned before halftime. If a match is abandoned during the second half then all first half bets are still valid.
  12. 2nd Half: bets settled on the second half result only include overtime.
  13. 1st/2nd/3rd Quarter: bets settled on the quarters result only. If the entire game is not completed, wagers on quarters will have action in case the relevant period was completed.
  14. 4th Quarter: bets settled on the 4th quarter result only include overtime (unless otherwise stated).
  1. All games must start on the scheduled date (local time) so that the bets can be valid.
  2. If a match takes place before the scheduled start date or time, bets will remain as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. In the event of a match starting but not being completed then all bets will be void.
  5. 1X2: predict which will be the result of the match.
  1. All games must start on the scheduled date (local time) so that the bets can be valid.
  2. If a match takes place before the scheduled start date or time, bets will remain as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. All match markets will be settled on regulation time, unless stated otherwise.
  5. Regulation time must be completed for bets to stand unless otherwise stated.
  6. Over/Under Goals Total: predict the total goals scored in the game.
  7. Top Goalscorer: predict which player will score most goals in the League/Tournament.
  8. Handicap: predict which team will win the game after applying the selected handicap line.
  9. Winner in the game: bet on the winner of the game. Considering "1" as the home team win, "X" draw and "2" the victory of the visiting team.
  1. If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the monies refunded.
  2. Where a golfer withdraws before the start of a tournament then all bets on that participant will be declared void.
  3. Bets stand once the player has teed off the first hole.
  4. Outright: all outright bets are settled on the player winning the trophy. The result of play-offs is taken into account. All bets stand except for those placed on participants not competing in the first round.
  5. First round winner: the winner will be the player achieving the highest placing at the end of the first round.
  6. Money line: if an individual match-up ends in a tie then bets will be void.
  7. Dead-heat rules: if 2 or more selections finish in the same position, the stake will be divided proportionally.
  • Note – Dead-heat rules apply to the stake and not to the odds.

    Example: the final positions in golf are the following:

    1st position: Player A

    2nd position: Player B

    3rd position: Player C

    3rd position: Player D

    3rd position: Player E

    6th Position: Player F

    6th Position: Player G

    Let’s say you bet on Player E (e/w ¼ 1-2-3)

  • 3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds;
  • Let’s say you bet on Player E (e/w ¼ 1-2-3-4);
  • Positions 3 and 4 are shared by 3 players.;
  • 3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds.
  1. All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time.
  2. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.
  3. Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
  4. Pre-Live Betting: will be settled according to the final score including overtime (and penalty shootout if needed) or excluding overtime, depending on the terms of the specific bet market. The results of matches decided by a penalty shootout will include the entire penalty shootout as one goal for the winning team.  
  1. All bets are valid for regulation time in all leagues.

    Examples:

    +0.5 You win if your team draws or wins the match.

    -0.5 You win if your team wins the match.

  2. Over/Under: predict the total goals achieved in a match. Over/Under bets on pre live games (exclude NHL) will be settling with the regulation result. Over/Under bets on live events will be settling with the overtime/penalty shootout result.
    1. Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
    2. Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
    3. Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
  3. 1st/2nd/3rd Period: bets settled on the first/second/third period result only. The 3rd period excludes overtime. The relevant period must be completed for bets to have action. If a match is abandoned during the second period, all first period bets are still valid. If a match is abandoned during the third period, all first/second period bets are still valid.
  4. Total Goals: predict the total goals achieved in the match.
    1. Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.
    2. Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.
  5. First to score / Last to score / Next Goal: which team will score the first/last/next goal in a match. Own goals count to the team credited with the goal. If an Event is abandoned after a goal was scored then all bets on team of "First to score" will stand, "Last to score" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void. If an Event is abandoned without any goal being scored, then all "First to score / Last to score" bets will be void.
  6. Exact Score: predict the score at the end of regular time (except NHL). If an exact score occurs that is not an option in our offer, all bets are lost.
  7. Double Chance: allows you to cover two of the three possible outcomes in a match with one bet. The following options are available:
    1. 1 or X - if the result is either a home win or a draw, bets on this option are winners.
    2. X or 2 - if the result is either a draw or away win, bets on this option are winners.
    3. 1 or 2 - if the result is either a home win or an away win, bets on this option are winners.
  8. Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.

  9. NHL: NHL bets (pre-match and live) include overtime and penalty shootouts unless specifically stated otherwise. If a game is decided by a penalty shootout, one goal will be added to the winning team’s score and the game total.
  10. All Competitions (Excluding NHL): all pre-match bets will be settled based on the score at the end of regulation time, excluding overtime if played, unless otherwise stated. For live betting – see live betting rules. Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
  11. Regular time winner: the Player predicts the winner only in regular time.
  12. 2W ML: predict the winner of the match including overtime and penalties.
  13. Spread: predict the spread between both teams at the final score.
    1. Spread bets on pre live games (exclude NHL) will be settling with the regulation result.
    2. Spread bets on live events will be settling with the overtime/penalty shootout result.
  1. All events must start on the scheduled date (local time) for bets to be accepted.
  2. If an event takes place before the scheduled start date or time, bets will stand as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. The podium presentation will determine the settlement of the bets.
  5. Subsequent disqualifications and/or appeals will not affect bets.
  1. All events must start on the scheduled date (local time) for bets to be accepted.
  2. If an event takes place before the scheduled start date or time, bets will stand as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. If the fight does not take place as scheduled and is not played in the same date (local time) all bets are void. The exception is if we advertise an incorrect kick-off time.
  5. The bell sound is the sign for the beginning of the first round for betting purposes. When a fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round. In declaration of a “No Contest” all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.
  6. Winner: all bets will be valid regardless of changes to number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded. This includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
  7. Total Rounds: for settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought Half of the official time for a round will be used for O/U total round bets. For example: 90 seconds into the 7th round of a boxing fight equal 6.5 rounds.
  1. All games must start on the scheduled date (local time) so that the bets can be valid.
  2. If a match takes place before the scheduled start date or time, bets will remain as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. All match markets will be settled on regulation time, unless stated otherwise.
  5. In the event of a match starting but not being completed then bets will be void.
  1. 1x2: all games must start on the scheduled date (local stadium time) for bets to have action. If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played in the same day or stated otherwise in the rules. The exception is if we advertise an incorrect kick off time.
  2. If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.                                                   
  1. Money line: predict which player will win the match.
  2. In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. In the event of a match not starting at all, all bets are refunded.
  1. In the event of any of the following circumstances, all bets will stand:
    1. A change of schedule and/or day of match;
    2. A change of venue;
    3. A change from indoor court to outdoor court or vice versa;
    4. A change of surface (either before or during a match);
    5. A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as the play is resumed and the match completed.
  2. Winner Full Time including Live Betting: if the full statutory number of sets hasn’t been completed, all bets will be deemed as void.
  3. Point Winner/1st Point Winner: predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.
  4. Game Winner: predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2nd set – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.
  5. Game Exact Score: predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.
  6. Over/Under Set - Total Games: review whether the games won by both players will be above or below a certain number in that set. If the set is not completed, all bets will be void.
  7. First/Second/Third/Fourth/Fifth Set (Money Line) including Live Betting: in the event of the set not being completed, all bets will be void.
  8. Exact Score (Set Betting) including Live Betting: predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.
  9. To Win 1st Point: predict which player will win the first point. All bets placed after the coin toss will be void.
  10. To Win 1st Game: predict which player will win the first game. All bets placed after the coin toss will be void.
  11. Handicap Games: depending on the probability of victory for each athlete, a game handicap is defined for the match. All bets on Handicap Games are settled according to the number of games won by each player in the match. For example:
    a) Roger Federer -3.5 vs David Ferrer +3.5, if the final result is Roger Federer 6-4 6-4 David Ferrer, you win if you bet on Federer (he won 4 games more than David Ferrer)
    b) Roger Federer -3.5 vs David Ferrer +3.5, if the final result is Roger Federer 7-6 7-6, you win if you bet on David Ferrer (he lost only 2 games less than Federer)
  12. Handicap Sets: depending on the probability of victory for each athlete, a sets handicap is defined for the match. All bets on Handicap Sets are settled according to the number of sets won by each athlete in the match. For example:
    a) Rafael Nadal -1.5 vs Juan Martin Del Potro +1.5, if the final result is Rafael Nadal 6-3 6-2 Juan Martin Del Potro, you win if you bet on Rafael Nadal (he won by 2 sets)
    b) Rafael Nadal -1.5 vs Juan Martin Del Potro +1.5, if the final result is Rafael Nadal 6-4 3-6 6-4 Juan Martin Del Potro, you win if  you bet on Juan Martin Del Potro (he lost only by one set)
  1. All games must start on the scheduled date (local time) so that the bets can be valid.
  2. If a match takes place before the scheduled start date or time, bets will remain as long as the bet is placed until the revised start time.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. In the event of any of the named players in a match changing before the match starts all bets will be void. In the event of a match starting but not being completed, all bets will be void.
  5. In the event of disqualification or withdrawal, all bets will be void unless the betting resolution has already been determined or there is no conceivable way the game and/or the match can be played until its natural completion without unconditionally determine the outcome of that market.
  6. Bets for the tournament winner will be void if the athlete does not participate in it.
  7. If the match is suspended, or not finalized on the same day, bets will remain valid until the match is over.
  1. All games must start on the scheduled date (local time) for bets to be accepted. Exception is the case that the start time announced on our Site is incorrect.
  2. Games canceled or postponed are considered void unless they are rescheduled and played on the same day (local time) or if otherwise determined by the rules.
  3. If the location of the game changes, bets will be void, unless otherwise determined.
  4. If a match takes place before the scheduled start date or time, bets will stand as long as the bet is placed until the revised start time.
  5. If the name of any of the players nominated for a match changes before the start of the game, all bets will be void.
  6. If the event starts but is not completed, all bets will be void.
  1. If a match is not completed, all full time bets will be void.
  2. If a match venue is changed then bets already placed will stand providing the home team is still designated as such.
  3. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
  4. Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
  5. Live-Betting: if the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled. Points are considered regardless of whether they are scored before or after the bet is placed.
  6. Winner: predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.
  7. Set Score: predict the sets' score at the end of the match. Bets are void if the statutory number of sets is not completed, or changed.
  8. Over/Under set: the Player predicts if the total number of points in the set will be higher ("Over") or lower ("Under") to that indicated.
  9. Over/Under points: the Player predicts that the total number of points throughout the game will be higher ("Over") or lower ("Under") to the indicated.
  10. 1st/2nd/3rd/4th/5th set Winner: predict the winner of the relevant set.

Casino Bonus

1. After you’ve made your first deposit of an amount between €20,00 and the maximum defined for this specific offer, you’ll get your Casino Bonus immediately!     

For example:

  • Deposit €60 get €60 free, play with €120;
  • Deposit €90 get €90 free, play with €180;
  • Deposit €150 get €150 free, play with €300.

2. After you start playing, bets will be first deducted from the Real Money balance (the amount you deposited). Once the whole real money balance has been used, bets start being deducted from the Bonus balance (the Bonus credited on your account).

3. The minimum wagering requirement is the amount of times you have to wager the Bonus amount you got (which is the same as the amount you deposited) that, in the case of the Welcome Bonus is 35 times.

For example:

  • Se depositou €60,00 e recebeu de bónus mais €60,00, terá de cumprir um mínimo de €2.100,00 em apostas para poder levantar os seus ganhos;
  • Se depositou €90,00 e recebeu de bónus mais €90,00, terá de cumprir um mínimo de €3.150,00 em apostas para poder levantar os seus ganhos;
  • Se depositou €150,00 e recebeu de bónus mais €150,00, terá de cumprir um mínimo de €5.250,00 em apostas para poder levantar os seus ganhos.

All bets, placed using real money and bonus money, count towards meeting the minimum wagering requirements.

4. You will only be able to cashout any winnings from your Account after you’ve met all your wagering requirements.

5. Note that you have 21 days to meet your wagering requirements for this Bonus.

The Welcome Bonus is automatic and it can only be removed after you contact our Customer Support in this regards. However, if you do not wish to receive any more bonuses, please also inform our Customer Support team and no further casino bonuses will be added to your account.

The Welcome Bonus is a Nossa Aposta offer to all its new players, to play in Casino games. To claim this bonus all you need to do is register at nossaaposta.pt and to make your first deposit in your account of a minimum of €20,00 (the maximum amount will vary according to the offer running at the time of your first deposit).

To check your casino bonus wagering status, simply access ‘My Account’ and view the information under ‘Account Details’ about Remaining Wagering Requirements, as well as about your Real Money Balance and your Casino Bonus Money Balance.

To check how much Bonus you’ve received, log on to your account. Click on the "My Account" tab which can be found at the right top of the homepage and has your name on it. In History, chose ‘Transactions’. In the ‘All Transactions’ menu, select ‘My Bonuses’. You will then be able to filter your search by month and view all bonuses received in that month.

First, it’s important that you ensure that the terms of the bonus offer have been met, such as the minimum and maximum deposit amounts and the period during which the deposit needed to be made in order to qualify for the bonus. In some occasions, bonuses are required to be wagered on a particular game; in other occasions, bonuses will only be added after the promotional period is over.

Please read carefully the terms of the bonus in the e-mail you received and if you require an additional explanation as to why your bonus was not added, contact us by chat, e-mail or telephone.

We kindly remind you that some bonuses do not qualify to be received while you have a cashout request pending in your account.

The balance displayed next to your account name is your real balance, without the bonus value. To check your bonus balance, go to "My Account" and look at the value in "Casino bonus balance".

Each time you play a Casino game, during the game, the value displayed in "Balance" or "Money" (according to the game provider) will be the sum of your real balance and bonus balance.

Nossa Aposta Bonus Policy can be found here.

Transactions History

For the Sports Betting history please refer to "Betting History" link in the Sports tab.

Cashouts

Caso não tenha ainda enviado documentos válidos comprovativos da identidade e titularidade da conta de pagamento num prazo de 72 horas após o pedido de levantamento, o mesmo será cancelado, e o valor voltará para a sua Conta de Jogador.

Neste caso, deverá submeter os documentos necessários e efectuar novamente o pedido de levantamento.

When you want to make a withdrawal, simply:

1. Click on ‘My Account’.

2. Choose the 'Cashout' option.

3. Enter the amount you wish to withdraw and the remaining bank data needed for the wire transfer.

4. Click on 'Request Cashout’ and your request will be sent to be processed.

Note that multiple Cash out requests made within a 24hr period, and using the same payment method may be combined into one payment.

You can track your Cash out request visiting the 'My Account' section.

The policy for the withdrawal of winnings are detailed in the General Terms and Conditions of Nossa Aposta.

Cash out requests are processed up to the maximum of 48 hours from the date of request. During this period, and until the transfer order is given to the payment account of which you are the holder, you may cancel your cash out request from within 'Cashouts’ section.

Simply:

1. Click on the "Pending Cashout" button.

2. Select the transaction you wish to cancel and click on the "Transfer Money Back to Your Account" button.

3. Your money will be placed back into your Player's account balance.

Once the transfer order is given to your payment account, the status of the withdrawal request changes to "Processing" and you can no longer cancel it. You will receive an email notification when your withdrawal request is processed and the money sent to your payment account. You will be notified by email when your cashout request is delivered and the money is sent to your payment account.

Nossa Aposta doesn’t charge any withdrawal fees. There are only exceptions to international transfers. Please check our Terms and Conditions for more information on this subject.

The minimum withdrawal limit via bank transfer is 10€ and the maximum is 100.000€.

Casino Games

How to play

  • 1Can 2 Can is a video slot game with five reels and 25 paylines. It also consists of wild and scatter symbols, free spins and bonus.
  • The Player may select the number of paylines he/she wishes to play with (1-25) by simply clicking on arrow buttons attached to the ‘Lines’ meter or choosing the actual numbers in the gaming area.
  • For example, if the Player wishes to bet on three lines, we may select the ‘3’ button – the first, second and third lines will be highlighted.
  • The minimum amount of paylines to play with is 1.
  • The number of selected paylines is also indicated on the bottom left, below the selection arrows.
  • The Player may choose the amount he/she wishes to bet by clicking on the arrow buttons attached to the ‘Bet’ meter. The chosen bet will be applicable for each chosen payline. The higher the stake, the higher the win!
  • The ’TOTAL BET’ display area will show the total amount of the bets, which is equal to the payline price (‘Bet’) multiplied by the number of lines which have been chosen.
  • Once the bet amount and number of paylines is defined, the Player may click on the "Spin" button (or spacebar) in order to spin the reels.
  • Once the reels start spinning, the ‘Spin’ button is replaced by a ‘Stop’ button. The Player can stop the reels at any time by using the ‘Stop’ button (or spacebar).

 

Winnings

  • If a winning combination is formed along any active payline, it will become animated.
  • A winning combination consists of symbols that start from the left-most reel and continue consecutively on the active payline, except for Scatter symbol, which counts in any direction.
  • All payline wins listed in the paytable are multiplied by the payline bet value, except for the ones related to Scattered, which are multiplied by the total amount staked..
  • Winnings are paid out for the highest combination on each of the active paylines.
  • The winnings regarding the Scatter symbol are added to the paylines winnings.
  • Coincident winnings on different paylines are added.
  • The 'WIN’ display area shows the sum of all prizes by round or free rounds.
  • The total win amount is added to the Player’s game balance.

 

How to Read the Paytable

  • The Paytable shows the values of the multipliers for each available winning combination.
  • The payline win amount is calculated by the number shown on the Paytable for a specific combination, multiplied by the payline bet value as determined by the player.
  • All the prizes come up in the selected lines, except for the Scatter symbol.
  • The winnings are paid in accordance with the following paytable:

 

 

Symbol

x2

x3

x4

x5

Wild

10

50

200

1000

Scatter

--

5

15

50

Sloth

5

25

100

500

Lizard

--

25

100

250

Feathers

--

10

50

125

Flowers

--

10

50

125

A

--

5

50

100

K

--

5

50

100

Q

--

5

25

75

J

--

5

25

75

10

--

5

20

50

9

--

5

20

50

 

 

 

Special symbols

  • Wild symbol: it substitutes all symbols except for Scatter and bonus symbols.
  • Scatter symbol: the winnings of this symbol are multiplied by the total bet amount.

 

Bonus

  • 1Can 2Can Wild Bonus: during any base game a Toucan may add the Wild symbol to one or more reels. During any free game a Toucan may add up to three Wild symbols to one or more reels.
  • 1Can 2Can Scatter Bonus: after any game a Toucan may add a Scatter symbol to one or more of reels 2, 3 or 4. Scatter prizes are awarded after the 1Can 2Can Scatter Bonus.

 

Extra Game

  • The Player may choose to gamble the winning.
  • In case of winning (except for the values won in Progressive Jackpots, when applicable), the Player may select Gamble and then select the Colour or the Suit. A winning in this game means:
    • Win is doubled (x2) if the colour choice is correct;
    • Win is quadrupled (x4) if suit choice is correct.
  • The winnings may be gambled up to 5 times.

 

Free Spins

  • 3 or more Scatters anywhere on the reels trigger the 10 Free Spin Feature.
  • The Free Spins Feature may be reactivated.
  • The winnings of the free games will be added to the paylines winnings.
  • During the Free Spins, the reels are spun automatically using the same number of lines and bets per line as on the spin that won the Free Spins.

 

Buttons and fields

  • LINES: the Player may increase or decrease the number of lines in the respective arrows, or select the line icon above these arrows in order to select all the lines. The Player may also select the number of lines he/she wants to play directly in the game.
  • BET: the Player may increase or decrease his/her bet amount.
  • MAX BET (icon with three coins):  by choosing this icon, the Player is selecting the maximum bet value (10€).
  • INFO: by selectin this button the Player may view the payouts for this game
  • GAMBLE: the Player may select this button after a winning in order to have more opportunities to bet and win.
  • AUTOPLAY: this button allows the Player to gain access to the Autoplay Menu.
  • SPIN: by selecting this button, the reels rotate with the current line and bet valued selection.
  • SOUND: the Player may turn on/off the sound effects.

 

Autplay

  • The Player may click on the Autoplay button to open the Autoplay menu.
  • In the Autoplay Menu, the Player may choose the number of games you would like to play (5/10/... up to 100) or select Last Settings.
  • The Autoplay may be stopped at any time by clicking on the ‘STOP’ button. If the Player stops the game at the time it is in progress, the Autoplay will stop after the game result is revealed.
  • When playing in Autoplay, the system will purchase one game after another, and not all the games the Player selected to play at once. This means if a disconnection will occur, only the current game being played before the disconnection occurred will be played. The other games remaining will not be played.
  • If the Player won a Free Spins round while playing in Autoplay, the features will be played by the Player and the Autoplay will be stopped.

 

Average Return to Player

  • Theoretical return to Player: 95,245%

 

Disconnection while playing

  • The outcome of a play in the game is pre-determined by the Interactive System at the point of purchase. In case of a disconnection in the middle of the game and a non-win outcome, the interactive system would complete the game on player’s behalf. Bonus round and free spins will be completed by the system on behalf of the player. Result of the game can be viewed in the Game History.
  • Malfunction voids all pays and plays.

 

 

How to Play

  • 300 Shields is a video slot game with five reels and 25 paylines. It also consists of wild and scatter symbols, and free spins.
  • The Player may select the number of paylines he/she wishes to play.
  • The paylines may be chosen by simply clicking on ‘+’ and ‘-‘ buttons attached to the ‘LINES’ meter or choosing the actual numbers in the gaming area.
  • For example, if the Player wishes to bet on three lines, we may select the ‘3’ button – the first, second and third lines will be highlighted.
  • The minimum amount of paylines to play with is 1.
  • The number of selected paylines is also indicated on the bottom, below the ‘LINES’ meter.
  • The Player may choose the amount he/she wishes to bet by clicking on the ‘+’ and ‘-‘ buttons attached to the ‘BET’ meter. The chosen bet will be applicable for each chosen payline. The higher the stake, the higher the win!
  • The ’TOTAL BET’ display area will show the total amount of the bets, which is equal to the payline price (‘BET’) multiplied by the number of lines which have been chosen.
  • Once the bet amount and number of paylines is defined, the Player may click on the ‘SPIN’ button (or spacebar) in order to spin the reels.

 

Winnings

  • If a winning combination is formed along any active payline, it will become animated.
  • A winning combination consists of symbols that start from the left-most reel and continue consecutively on the active payline, except for Scatter symbol, which counts in any direction.
  • All payline wins listed in the paytable are multiplied by the payline bet value, except for the ones related to Scattered, which are multiplied by the total amount staked.
  • The winnings regarding the Scatter symbol are added to the paylines winnings.
  • Winnings are paid out for the highest combination on each of the active paylines.
  • Equal winnings on different paylines are added.
  • The 'WIN’ display area shows the sum of all prizes by round or free rounds.
  • The total win amount is added to the Player’s game balance.

 

How to Read the Paytable

  • The Paytable shows the values of the multipliers for each available winning combination.
  • The payline win amount is calculated by the number shown on the Paytable for a specific combination, multiplied by the payline bet value as determined by the player.
  • All the prizes come up in the selected lines, except for the Scatter symbol.
  • The winnings are paid in accordance with the following paytable:

 

Symbol

x2

x3

x4

x5

Wild

5

25

250

1000

Scatter

2

5

12

100

Warrior

2

15

100

250

Boat

2

15

100

250

Sword

--

12

20

200

Arrows

--

12

20

200

A

--

10

15

150

K

--

10

15

150

Q

--

5

12

125

J

--

5

12

125

10

--

4

10

100

9

--

4

10

100

 

 

 

Special Symbols

  • Wild symbol: it substitutes all symbols except for Scatter and bonus symbols.
  • Scatter symbol: the winnings of this symbol are multiplied by the total bet amount.

 

Bonus

  • Battle Feature Bonus: with 3 or more Scatter symbols the Player wins free games. During these games, each Scatter symbol increases the ‘SHIELD COUNT’, awarding additional free games with higher multipliers.

 

Extra Game

  • The Player may choose to gamble the winning.
  • In case of winning (except for the values won in Progressive Jackpots, when applicable), the Player may select Gamble and then select the Colour or the Suit. A winning in this game means:
    • Win is doubled (x2) if the colour choice is correct;
    • Win is quadrupled (x4) if suit choice is correct.
  • The winnings may be gambled up to 5 times.

 

Free Spins

  • 3 or more Scatters anywhere on the reels trigger the 5 Free Spin Feature.
  • In the first series of 5 free games, all Wild wins are doubled.
  • If 2 or more Scatter symbols are collected, a second series of 5 free games is awarded, and all Wild wins are multiplied by 5.
  • If 6 or more Scatter symbols are collected, a third series of 5 free games is awarded, and all Wild wins are multiplied by 25.
  • If 12 or more Scatter symbols are collected, a fourth series of 5 free games is awarded, and all Wild wins are multiplied by 300.
  • The Free Spins Feature may be reactivated. Whenever 3 or more Scatter symbols appear, 5 additional free games are awarded in the current series.
  • The winnings of the free games will be added to the paylines and Scatter winnings.

 

Buttons and Fields

  • LINES: the Player may increase or decrease the number of lines in the respective ‘+ and ‘-‘ buttons, or select the ‘MAX’ option in order to select all the lines. The Player may also select the number of lines he/she wants to play directly in the game.
  • BET: the Player may increase or decrease his/her bet amount in the respective ‘+ and ‘-‘ buttons. By selecting the ‘MAX’ option regarding the bet amount, the Player is choosing the maximum bet value of 0,50€.
  • INFO: by selectin this button the Player may view the payouts for this game
  • GAMBLE: the Player may select this button after a winning in order to have more opportunities to bet and win.
  • AUTOPLAY: this button allows the Player to gain access to the Autoplay Menu.
  • SPIN: by selecting this button, the reels rotate with the current line and bet valued selection.
  • SOUND: the Player may turn on/off the sound effects.

 

Autoplay

  • The Player may click on the Autoplay button to open the Autoplay menu.
  • In the Autoplay Menu, the Player may choose the number of games you would like to play (5/10/... up to 100) or select Last Settings.
  • The Autoplay may be stopped at any time by clicking on the ‘STOP’ button. If the Player stops the game at the time it is in progress, the Autoplay will stop after the game result is revealed.
  • When playing in Autoplay, the system will purchase one game after another, and not all the games the Player selected to play at once. This means if a disconnection will occur, only the current game being played before the disconnection occurred will be played. The other games remaining will not be played.
  • If the Player won a Free Spins round while playing in Autoplay, the features will be played by the Player and the Autoplay will be stopped.

 

Average Return to Player

  • Theoretical return to Player: 95,299%

 

Disconnection while playing

  • The outcome of a play in the game is pre-determined by the Interactive System at the point of purchase. In case of a disconnection in the middle of the game and a non-win outcome, the interactive system would complete the game on player’s behalf. Bonus round and free spins will be completed by the system on behalf of the player. Result of the game can be viewed in the Game History.
  • Malfunction voids all pays and plays.

How to play

  • A Dragon’s Story is a video slot game with five reels and 25 paylines. It also consists of Wild and Scatter symbols.
  • The player always plays with all 25 paylines.
  • The Player may choose the amount he/she wishes to bet by clicking on the arrow buttons below the ‘MAX BET’ symbol (pile of coins) attached to the ‘Bet’ meter. The chosen bet will be applicable for each payline. The higher the stake, the higher the win!
  • The ‘TOTAL BET’ display area will show the total amount of the bets, which is equal to the payline price (‘Bet’) multiplied by the number of paylines.
  • Once the bet amount is defined, the Player may click on the ‘Spin (Chest)’ button (or spacebar) in order to spin the reels.
  • Superbet: is an additional wager that can be adjusted by selecting the ‘SUPER BET’ button at the right, in order to get the following enhancements regarding the Wild symbol, by placing little dragons below the reels:
    • Super Bet off (25 coins): little dragon below Reel 3
    • Super Bet 1 (35 coins): little dragons below reels 2, 3, 4
    • Super Bet 2 (50 coins): little dragons below Reels 1, 2, 3, 4, 5

 

Winnings

  • If a winning combination is formed along any payline, it will become animated.
  • A winning combination consists of symbols that start from the left-most reel and continue consecutively on the payline, except for Scatter symbol, which counts in any direction.
  • All payline wins listed in the paytable are multiplied by the payline bet value, except for the ones related to Scatter, which are multiplied by the bet amount.
  • The winnings regarding the Scatter symbol are added to the paylines winnings.
  • Winnings are paid out for the highest combination on each of the paylines.
  • Coincident winnings on different paylines are added.
  • The 'WIN’ display area shows the sum of all prizes by round or free rounds.
  • The total win amount is added to the Player’s game balance.

 

How to read the paytable

  • The paytable shows the values of the multipliers for each available winning combination.
  • The payline win amount is calculated by the number shown on the Paytable for a specific combination, multiplied by the payline bet value as determined by the player.
  • All the prizes come up in the selected lines, except for the Scatter symbol.
  • The winnings are paid in accordance with the following paytable:

 

Symbol

x2

x3

x4

x5

Wild

10

200

500

2000

Scatter

25

125

375

2500

Treasure

3

100

300

1000

Sir William

2

50

250

500

Shield

--

20

100

250

Boot

--

20

100

250

A

--

15

50

200

K

--

15

50

200

Q

--

10

25

150

J

--

10

25

150

10

--

5

20

100

9

--

5

20

100

 

 

 

Special symbols

  • Wild symbol: it substitutes all symbols except for the symbol Scatter.
  • Scatter symbol: the winnings of this symbol are multiplied by the bet amount.

 

Bonus

  • Brave Sir William Bonus: this bonus may be awarded after any paid spin. The Play must select a fireball for Ruff to breathe and may win a prize of 50, 75, 100, 125, 200, 250, 375, 500, 625 or 1250 multiplied by the bet.

 

Extra Game

  • The Player may choose to gamble the winning.
  • In case of winning (except for the values won in Progressive Jackpots, when applicable), the Player may select Gamble and then select the Colour or the Suit. A winning in this game means:
    • Win is doubled (x2) if the colour choice is correct;
    • Win is quadrupled (x4) if suit choice is correct.
  • The winnings may be gambled up to 5 times.

 

Free spins

  • 3 or more Scatters anywhere on the reels trigger the 10 Free Spin Feature.
  • During free games, little dragons burn symbols into Wild more frequently.
  • All prizes are doubled during the Free Spins feature.
  • The Free Spins Feature may be reactivated.
  • During the Free Spins, the reels are spun automatically using the same number of lines and bets per line as on the spin that won the Free Spins.

 

Buttons and fields

  • BET: the Player may increase or decrease his/her bet amount using the corresponding arrows.
  • MAX BET (icon with three coins, above the arrows that allow the Player to select the value of the bet):  by choosing this icon, the Player is selecting the maximum bet value (25€).
  • INFO: by selecting this button the Player may view the payouts for this game.
  • GAMBLE: the Player may select this button after a winning in order to have more opportunities to bet and win.
  • AUTOPLAY: this button allows the Player to gain access to the Autoplay Menu.
  • SPIN: by selecting this button, the reels rotate with the current line and bet valued selection.
  • SOUND: the Player may turn on/off the sound effects.

 

Autoplay

  • The Player may click on the Autoplay button to open the Autoplay menu.
  • In the Autoplay Menu, the Player may choose the number of games you would like to play (5/10/... up to 100) or select Last Settings.
  • The Autoplay may be stopped at any time by clicking on the ‘STOP’ button. If the Player stops the game at the time it is in progress, the Autoplay will stop after the game result is revealed.
  • When playing in Autoplay, the system will purchase one game after another, and not all the games the Player selected to play at once. This means if a disconnection will occur, only the current game being played before the disconnection occurred will be played. The other games remaining will not be played.
  • If the Player won a Free Spins round while playing in Autoplay, the features will be played by the Player and the Autoplay will be stopped.

 

Average Return to Player

  • Theoretical return to Player:
    • Super Bet off: 95,223%
    • Super Bet 1: 95,330%
    • Super Bet 2: 95,618%

 

Disconnection while playing

  • The outcome of a play in the game is pre-determined by the Interactive System at the point of purchase. In case of a disconnection in the middle of the game and a non-win outcome, the interactive system would complete the game on player’s behalf. Free spins will be completed by the system on behalf of the player. Result of the game can be viewed in the Game History.
  • Malfunction voids all pays and plays.

 

How to play

  • While on the Nile is a video slot game with five reels and 50 paylines. It also consists of wild and scatter symbols, free spins and bonus.
  • The Player always plays the 50 lines.
  • The Player may choose the amount he/she wishes to bet by clicking on the arrow buttons attached to the ‘Bet’ meter. The chosen bet will be applicable for each payline. The higher the stake, the higher the win!
  • The ’TOTAL BET’ display area will show the total amount of the bets, which is equal to the payline price (‘Bet’) multiplied by the number of playlines.
  • Once the bet amount is defined, the Player may click on the "Spin" button (or spacebar) in order to spin the reels.
  • Super Bet: is an additional wager that can be adjusted by selecting the ‘SUPER BET’ button at the right in order to get the following enhancements:
    • Super Bet x2: play 50 lines plus 50 times the current bet per line (all Wild symbols substitution wins x2).
    • Super Bet x4: play 50 lines plus 100 times the current bet per line (all Wild symbols substitution wins x4).
    • Super Bet x6: play 50 lines plus 200 times the current bet per line (all Wild symbols substitution wins x6).
    • Super Bet x8: play 50 lines plus 250 times the current bet per line (all Wild symbols substitution wins x8).
    • Super Bet x10: play 50 lines plus 300 times the current bet per line (all Wild symbols substitution wins x10).
  • The Wild symbols substitution multipliers are also active during the free games.

 

Winnings

  • If a winning combination is formed along any payline, it will become animated.
  • A winning combination consists of symbols that start from the left-most reel and continue consecutively on the payline, except for Scatter symbol, which counts in any direction.
  • All payline wins listed in the paytable are multiplied by the payline bet value, except for the ones related to Scattered, which are multiplied by the total amount staked.
  • The winnings regarding the Scatter symbol are added to the paylines winnings.
  • Winnings are paid out for the highest combination on each of the paylines.
  • Equal winnings on different paylines are added.
  • The 'WIN’ display area shows the sum of all prizes by round or free rounds.
  • The total win amount is added to the Player’s game balance.

 

How to read the paytable

  • The paytable shows the values of the multipliers for each available winning combination.
  • The payline win amount is calculated by the number shown on the Paytable for a specific combination, multiplied by the payline bet value as determined by the player.
  • All the prizes come up in the selected lines, except for the Scatter symbol.
  • The winnings are paid in accordance with the following paytable:

 

Symbol

x2

x3

x4

x5

Scatter (Jewel)

--

2

--

--

Cleopatra

--

25

100

1000

Isis eye

--

25

100

300

Papyrus

--

20

50

200

Scepter

--

20

50

200

A

--

10

25

100

K

--

10

25

100

Q

--

5

20

75

J

--

5

20

75

10

--

5

20

50

 

Special symbols

  • Wild symbol: it appears stacked only on reels 2, 3 and 4.  It substitutes all symbols except for the symbols Scatter Jewel and Scarab.
  • Scatter (Jewel) symbol: it appears only on reels 2, 3 and 4. It pays in any direction. The winnings of this symbol are multiplied by the total bet amount (excluding Super Bet).
  • Scatter (Scarab) symbol: it appears only on reels 1, 3 and 5.

 

Bonus

  • Scarab Bonus: this bonus is awarded when 3 Scatter Scarab symbols appear. The Player should pick from the Scarabs onscreen to win prizes and keep picking until ‘COLLECT’ is revealed. All prizes are multiplied by the triggering bet (excluding Super Bet). This feature may be awarded during the free games feature.

 

Extra game

  • The Player may choose to gamble the winning.
  • In case of winning (except for the values won in Progressive Jackpots, when applicable), the Player may select Gamble and then select the Colour or the Suit. A winning in this game means:
    • Win is doubled (x2) if the colour choice is correct;
    • Win is quadrupled (x4) if suit choice is correct.
  • The winnings may be gambled up to 5 times.

 

Free spins

  • 3 or more Scatters (Jewel) anywhere on the reels trigger the 5 Free Spin Feature.
  • The Free Spins Feature may be reactivated.
  • During the Free Spins, the reels are spun automatically using the same number of lines and bets per line as on the spin that won the Free Spins.
  • The winnings of the free games will be added to the paylines and Scatter winnings.

 

Buttons and fields

  • BET: the Player may increase or decrease his/her bet amount.
  • MAX BET (icon with three coins):  by choosing this icon, the Player is selecting the maximum bet value (2,5€).
  • INFO: by selectin this button the Player may view the payouts for this game
  • GAMBLE: the Player may select this button after a winning in order to have more opportunities to bet and win.
  • AUTOPLAY: this button allows the Player to gain access to the Autoplay Menu.
  • SPIN: by selecting this button, the reels rotate with the current line and bet valued selection.
  • SOUND: the Player may turn on/off the sound effects.

 

Autoplay

  • The Player may click on the Autoplay button to open the Autoplay menu.
  • In the Autoplay Menu, the Player may choose the number of games you would like to play (5/10/... up to 100) or select Last Settings.
  • The Autoplay may be stopped at any time by clicking on the ‘STOP’ button. If the Player stops the game at the time it is in progress, the Autoplay will stop after the game result is revealed.
  • When playing in Autoplay, the system will purchase one game after another, and not all the games the Player selected to play at once. This means if a disconnection will occur, only the current game being played before the disconnection occurred will be played. The other games remaining will not be played.
  • If the Player won a Free Spins round while playing in Autoplay, the features will be played by the Player and the Autoplay will be stopped.

 

Average return to Player

  • Theoretical return to Player: 95,076% - 95,631%.

 

Disconnection while playing

  • The outcome of a play in the game is pre-determined by the Interactive System at the point of purchase. In case of a disconnection in the middle of the game and a non-win outcome, the interactive system would complete the game on player’s behalf. Bonus round and free spins will be completed by the system on behalf of the player. Result of the game can be viewed in the Game History.
  • Malfunction voids all pays and plays.

Absolute Super Reels

 

1. Visão geral

O objetivo é obter uma combinação vencedora numa linha vencedora espalhada pelas linhas da slot.

Especificações do jogo:

Tipo

Slots

Número de rodas

5

Número de filas

3

Número de linhas

20 (fixas)

Número de moedas que pode apostar 

75

Progressivo

Sim

Funcionalidade de duplicação

Sim

Funcionalidade de volta automática

Sim 

Símbolos Wild

Não

Símbolos multiplicadores

Sim

Símbolos de dispersão

Sim

Ronda Bónus

Não

Jogadas Grátis

Sim

Prémio instantâneo

Não

RTP

95,50%

O jogo desliga-se se não tomar nenhuma ação durante um número específico de minutos consecutivos (este número varia de acordo com a jurisdição); a funcionalidade de recuperação da sessão economizará o progresso do jogo, de modo a que a próxima vez que o jogo seja carregado, pode continuar onde parou.

No caso de dificuldades técnicas que resultem numa ligação falhada ao servidor do jogo, o jogo que estiver a jogar é guardado automaticamente e irá carregar da próxima vez que estabelecer uma ligação com o servidor do jogo. Não será capaz de se ligar novamente ao servidor do jogo durante os primeiros 30 segundos após a desconexão.

Nota: Em caso de avaria, todos os pagamentos e jogadas serão anulados; qualquer aposta que ainda não foi aceite será anulada, qualquer aposta que não tenha sido cancelada será reembolsada.

2. Como jogar

Nota: se não tiver dinheiro suficiente para jogar, a aposta pode ser definida para o valor mínimo selecionável através de uma janela de diálogo informando sobre isso.

Todas as linhas vencedoras pagam da esquerda para a direita. Os prémios em linhas diferentes são todos adicionados. Apenas a maior combinação vencedora em cada linha é paga. Os ganhos de voltas grátis são adicionados ao ganho total.

A funcionalidade de volta automática não inicia automaticamente voltas grátis ou a ronda de bónus. É necessária ação por parte do jogador.

Na barra de informações localizada na parte inferior do ecrã do jogo principal, é possível visualizar a APOSTA atual, o SALDO e o seu GANHO ATUAL, na sua moeda e o seu CRÉDITO atual, em moedas.

2,1. Versão de ambiente de trabalho

Para jogar, siga estes passos:

  1. Clique emSelecione o botão do valor de moedae depois utilize os botões+e-para selecionar um valor de moeda.

    Nota: a aposta total, na sua moeda, é exibida acima do valor de moeda selecionado atualmente.

  2. Clique emSelecione o botão do valor de moedapara apostar e girar os carretéis uma vez.

O montante total ganho, em moedas, de acordo com a tabela de pagamentos, é exibido na mensagem instantânea de Prémio. Para cada combinação vencedora, o montante ganho é o montante exibido na tabela de pagamentos para essa combinação vencedora.

O montante total ganho, na sua moeda, é exibido na barra de informações (PRÉMIO) e é o montante total que ganhou em moedas multiplicado pelo valor de moeda.

2,2. Versão móvel

Para jogar, siga estes passos:

  1. Toque emPainel de definições móvelpara abrir o ecrã das definições.

  2. No ecrã das definições, toque emSelecione o botão do valor de moedae depois utilize os botões+e-para selecionar um valor de moeda. Toque emBotão Voltarpara voltar ao ecrã principal.

    Nota: a aposta total, na sua moeda, é exibida acima do valor de moeda selecionado atualmente.

  3. Toque emSelecione o botão do valor de moedapara girar os carretéis uma vez.

O montante total ganho, em moedas, de acordo com a tabela de pagamentos, é exibido na mensagem instantânea de Prémio. Para cada combinação vencedora, o montante ganho é o montante exibido na tabela de pagamentos para essa combinação vencedora.

O montante total ganho, na sua moeda, é exibido na barra de informações (PRÉMIO) e é o montante total que ganhou em moedas multiplicado pelo valor de moeda.

 

3. Funcionalidade volta automática

A definição de limite de perdas permite interromper automaticamente a funcionalidade de volta automática quando o limite selecionado mais os seus ganhos cumulativos menos as apostas cumulativas são inferiores a 0.

3.1. Versão de ambiente de trabalho

Clique no botão VOLTA AUTOMÁTICA Botão Volta automáticapara abrir a janela de definições GIRAR, onde pode configurar o seguinte:

  • Número de voltas automáticas: clique + ou - para selecionar o número de voltas automáticas a jogar;

  • Definições avançadas:

    • Limite de perdas: clique no valor de limite de perdas atual, utilize o teclado numérico no ecrã para introduzir um valor e depois confirme a sua seleção (clique Botão Voltarpara limpar a sua seleção e começar novamente); clique autospin-pad-returnpara fechar o teclado numérico no ecrã sem confirmar;

    • Parar se alcançar um prémio: clique no valor atual, utilize o teclado numérico no ecrã para introduzir um valor e depois confirme a sua seleção (clique Botão Voltarpara limpar a sua seleção e começar novamente); clique autospin-pad-returnpara fechar o teclado numérico no ecrã sem confirmar;

    • Parar se ganhar o JACKPOT: (apenas para jogos com Jackpots Progressivos) - para ativar esta definição, mova o interruptor adjacente de Ligar/Desligar para Ligar; mova para Desligar para o desativar.

Clique em ATIVAR para fechar a janela de definições GIRAR e iniciar a funcionalidade de volta automática com a aposta atualmente selecionada e a configuração de volta automática. Clique em qualquer lugar fora da janela das definições para a fechar sem iniciar a funcionalidade de volta automática.

Clique no botão PARAR VOLTA AUTOMÁTICA Botão Parar volta automática FLpara interromper a funcionalidade de volta automática a qualquer altura.

3.2. Versão móvel

Toque Painel de definições Móvelpara abrir o ecrã de definições das VOLTAS, toque Botão Volta automáticae depois configure o seguinte:

  • Número de voltas automáticas: clique + ou - para selecionar o número de voltas automáticas a jogar;

  • Definições avançadas:

    • Limite de perdas: toque no valor atual de limite de perdas, utilize o teclado numérico no ecrã para introduzir um valor e depois confirme a sua seleção (toque Botão Voltarpara limpar a sua seleção e começar novamente); toque autospin-pad-returnpara fechar o teclado numérico no ecrã sem confirmar;

    • Parar se alcançar um prémio: toque no valor atual, utilize o teclado numérico no ecrã para introduzir um valor e depois confirme a sua seleção (toque Botão Voltarpara limpar a sua seleção e começar novamente); toque autospin-pad-returnpara fechar o teclado numérico no ecrã sem confirmar;

    • Parar se ganhar o JACKPOT: (apenas para jogos com Jackpots Progressivos) - para ativar esta definição, mova o interruptor adjacente de Ligar/Desligar para Ligar; mova para Desligar para o desativar.

Toque em ATIVAR para fechar o ecrã de definições GIRAR e iniciar a funcionalidade de volta automática com a aposta atualmente selecionada e a configuração de volta automática. Toque em Botão Voltarpara fechar o ecrã de definições sem iniciar a funcionalidade de volta automática.

Para parar a Volta Automática a qualquer altura, no ecrã do jogo principal, toque em Stop autopin button.

4. Outros botões do jogo

4.1. Versão de ambiente de trabalho

Estão disponíveis os seguintes botões:

Botão Info.

Clique para abrir a tabela de pagamentos onde pode visualizar:

  • informações sobre os pagamentos das combinações vencedoras, em moedas;

  • informações sobre quaisquer funcionalidades especiais existentes ou símbolos especiais e os seus pagamentos ou prémios específicos;

  • as linhas do jogo e as regras básicas do jogo.

Botão Parar volta automática

(disponível apenas enquanto os carretéis estão a rodar) Clique neste botão para parar os carretéis mais rapidamente.

Botão IGNORAR Ambiente de Trabalho

(disponível durante as animações vencedoras) Clique neste botão para ignorar as animações vencedoras.

Painel de definições Móvel

No canto inferior esquerdo do ecrã do jogo, clique neste botão para abrir o painel de definições.

Painel de definições Móvel

No canto inferior direito do ecrã de jogo, clique neste botão para entrar no modo de ecrã completo; para sair do modo de ecrã completo, clique Painel de definições Móvel ou prima ESC no seu teclado.

Botão Sons

No painel de definições, clique neste botão para alternar o som do jogo.

Botão Histórico

(apenas em modo real) No painel de definições, clique neste botão para ver o histórico de jogabilidade numa nova janela do navegador.

Botão Início

No painel de definições, clique neste botão para fechar o jogo e abrir o site Web inicial, na mesma janela do navegador.

REGRAS

Na tabela de pagamentos, clique neste botão para visualizar as regras de jogo detalhadas numa nova janela do navegador.

TURBO

(disponível apenas para jurisdições específicas) Na janela de definições GIRAR, mova o interruptor Ligar/Desligar adjacente ao TURBO para LIGAR para ativar a funcionalidade turbo que acelera a jogabilidade (o tempo de volta é reduzido ao mínimo); mova para DESLIGAR para desativar esta funcionalidade.

4.2. Versão móvel

Estão disponíveis os seguintes botões:

Painel de definições Móvel

No ecrã principal, toque neste botão para abrir o ecrã de definições. Toque Botão Voltarpara fechar o ecrã das definições.

Botão Info.

No ecrã de definições, toque neste botão para abrir a tabela de pagamentos, onde pode visualizar:

  • informações sobre os pagamentos das combinações vencedoras, em moedas;

  • informações sobre quaisquer funcionalidades especiais existentes ou símbolos especiais e os seus pagamentos ou prémios específicos;

  • as linhas do jogo, regras básicas do jogo.

Botão Info.

No ecrã de definições, toque neste botão para abrir o ecrã de opções.

Botão Sons

No ecrã de opções, toque neste botão para alternar o som do jogo.

Botão Histórico

(apenas em modo real) No ecrã de definições, toque neste botão e em seguida toque em HISTÓRICO para ver o histórico do jogo numa nova janela do navegador.

Botão Início

No ecrã de opções, toque no botão Início para fechar o jogo e abrir o site Web inicial, na mesma janela do navegador.

Botão Parar volta automática

(disponível enquanto os carretéis estão a girar ou quando a funcionalidade de volta automática está ativa) Clique neste botão para parar os carretéis mais rapidamente ou para parar a funcionalidade de volta automática.

Botão IGNORAR Ambiente de Trabalho

(disponível durante as animações vencedoras) Toque neste botão para ignorar as animações vencedoras.

REGRAS

Na tabela de pagamentos, toque neste botão para visualizar as regras detalhadas do jogo numa nova janela do navegador.

TURBO

(disponível apenas para jurisdições específicas) No ecrã de definições GIRAR, mova o interruptor Ligar/Desligar adjacente ao TURBO para LIGAR para ativar a funcionalidade turbo que acelera a jogabilidade (o tempo de volta é reduzido ao mínimo); mova para DESLIGAR para desativar esta funcionalidade.

1. Visão geral

O objetivo é obter uma combinação vencedora em uma linha vencedora espalhada pelos carretéis.

Especificações do jogo:

Tipo

Slots

Número de carretéis

5

Número de filas

3

Número de linhas

30 (não pode ser alterado)

Número de moedas que pode apostar

1 a 10 (por linha)

Progressivo

Não

Funcionalidade de duplicação

Não

Funcionalidade de volta automática

Sim

Símbolos Wild

Sim

Símbolos multiplicadores

Sim (Wild)

Símbolos de dispersão

Sim

Rondabónus

Sim

Voltasgrátis

Sim (Bónus)

Ganho instantâneo

Não

RTP

94,96%

Super prêmio

10 000 moedas por linha (na aposta máx., sem multiplicadores presentes)

 

2. Como jogar

Nota: Se você não tiver dinheiro suficiente para jogar, a aposta pode ser definida para o valor mínimo selecionável através de uma janela de diálogo informando sobre isso.

Todas as linhas vencedoras pagam da esquerda para a direita. Os prémios em linhas diferentes selecionadas são todos adicionados. Apenas a maior combinação vencedora em cada linha selecionada é paga. Os ganhos de Voltas Grátis são adicionados ao ganho total.

Nota: A funcionalidade de volta automática não inicia automaticamente Voltas Grátis ou a ronda de bónus. É necessária ação por parte do jogador.

Na(s) barra(s) de informações localizada(s) debaixo do ecrã do jogo principal, é possível visualizar a APOSTA atual, o SALDO e o seu GANHO atual, na sua moeda, e o seu CRÉDITO atual em moedas.

2,1. Versão de ambiente de trabalho

Para jogar, siga estes passos:

  1. Clique em Selecione o botão do valor de moedae depois utilize os botões + e - para selecionar um valor de moeda e o número de moedas a apostar por linha.

    Nota: A aposta total, na sua moeda, é exibida acima do valor de moeda selecionado atualmente.

  2. Clique em Selecione o botão do valor de moedapara apostar e girar os carretéis uma vez.

O montante total ganho, em moedas, de acordo com a tabela de pagamentos, é exibido na mensagem instantânea de Prémio. Para cada combinação vencedora, o montante ganho é o montante exibido na tabela de pagamentos para essa combinação vencedora.

O montante total ganho, na sua moeda, é exibido na barra de informações (GANHO) e é o montante total que ganhou em moedas multiplicado pelo valor de moeda.

2,2. Versão móvel

Para jogar, siga estes passos:

  1. Toque Painel de definições Móvelpara abrir o ecrã das definições.

  2. No ecrã de definições, clique em Selecione o botão do valor de moedae depois utilize os botões + e - para selecionar um valor de moeda e o número de moedas a apostar por linha. Toque em Botão Voltar para voltar ao ecrã principal.

    Nota: A aposta total, na sua moeda, é exibida acima do valor de moeda selecionado atualmente.

  3. Toque em Selecione o botão do valor de moedapara girar os carretéis uma vez.

O montante total ganho, em moedas, de acordo com a tabela de pagamentos, é exibido na mensagem instantânea de Prémio. Para cada combinação vencedora, o montante ganho é o montante exibido na tabela de pagamentos para essa combinação vencedora.

O montante total ganho, na sua moeda, é exibido na barra de informações (GANHO) e é o montante total que ganhou em moedas multiplicado pelo valor de moeda.

3. Símbolos e funcionalidades especiais

3,1. Carretel Selvagem

Este símbolo aparece apenas durante as Voltas Grátis e pode substituir qualquer outro símbolo, exceto o multiplicador Selvagem, o Disperso e o Bónus; quando este símbolo aparece, deixa-se ficar durante as Voltas Grátis.

Nota: Pode aparecer mais do que um símbolo Carretel Selvagem durante as Voltas Grátis.

3,2. Selvagem Alice

Substitui quaisquer símbolos, exceto o Carretel Selvagem, o multiplicador Selvagem, o Disperso e o Bónus.

3,3. Multiplicadores Selvagens

Os símbolos multiplicador Selvagem substituem qualquer símbolo, exceto o Selvagem Alice, o Carretel Selvagem, o Disperso e o Bónus.

O número apresentado no símbolo multiplicador vai multiplicar os prémios por linha.

Se vários símbolos multiplicadores estiverem presentes numa linha de prémio ativa, o multiplicador total será calculado multiplicando os números apresentados nos símbolos multiplicador Selvagem.

Exemplo: Uma combinação de três símbolos, na qual um símbolo é normal e dois símbolos são X2, o multiplicador total é X4.

3,4. Disperso

Os Dispersos pagam em qualquer lado nos carretéis, de acordo com a tabela de pagamentos.

3,5. Bónus

Três ou mais símbolos Bónus em qualquer lugar nos carretéis atribuem 5, 8 ou 15 Voltas Grátis (dependendo da escolha do jogador durante a ronda de bónus) no jogo Base e em Voltas Grátis.

Nota: Durante as Voltas Grátis, não é permitido mudar o valor da moeda. O bónus pode ser ganho durante as Voltas Grátis.

Uma vez iniciada a ronda de Bónus, o jogador tem de escolher as Voltas Grátis desejadas a partir de:

  • 5 Voltas Grátis com um multiplicador 6X

  • 8 Voltas Grátis com um multiplicador 3X

  • 15 Voltas Grátis com um multiplicador 1X

Estes multiplicadores aplicam-se apenas às Voltas Grátis específicas.

Nota: As Voltas Grátis atribuídas pela ronda de Bónus são jogadas com as mesmas linhas de aposta, aposta por linha e valor de moeda da ronda que ativou as Voltas Grátis. Durante as Voltas Grátis, não é possível mudar o valor de moeda.

O Bónus pode ser ganho sem limites durante as Voltas Grátis, quando três ou mais símbolos Bónus aparecem dispersos nos carretéis. O multiplicador escolhido ao iniciar as Voltas Grátis é válido apenas para essas Voltas Grátis específicas.

Qualquer Bónus ganho durante as Voltas Grátis será adicionado a um “monte” que aparece à esquerda do ecrã do jogo principal.

O símbolo Carretel Selvagem pode aparecer em qualquer carretel mas apenas durante as Voltas Grátis. Quando um símbolo Carretel Selvagem aparece, expande-se e permanece no lugar até os jogos grátis desse tipo estarem concluídos.

O símbolo Carretel Selvagem pode aparecer em qualquer carretel, podendo estar mais de um ativo ao mesmo tempo. Substitui qualquer símbolo, exceto os multiplicadores Selvagem, Disperso e Bónus.

Se ganhar Voltas Grátis durante as Voltas Grátis, os carretéis expandidos são repostos ao concluir cada conjunto de Voltas Grátis.

Após completar as Voltas Grátis e após regressar ao ecrã de jogo normal, os prémios são adicionados ao saldo final.

 
 

1. Visão geral

O objetivo é obter uma combinação vencedora em uma linha vencedora espalhada pelos carretéis.

Especificações do jogo:

Tipo

Slots

Número de carretéis

5

Número de filas

3

Número de linhas

30 (não pode ser alterado)

Número de moedas que pode apostar

1 a 10 (por linha)

Progressivo

Não

Funcionalidade de duplicação

Não

Funcionalidade de volta automática

Sim

Símbolos Wild

Sim

Símbolos multiplicadores

Sim (Wild)

Símbolos de dispersão

Sim

Rondabónus

Sim

Voltasgrátis

Sim (Bónus)

Ganho instantâneo

Não

RTP

94,96%

Super prêmio

10 000 moedas por linha (na aposta máx., sem multiplicadores presentes)

 

2. Como jogar

Nota: Se você não tiver dinheiro suficiente para jogar, a aposta pode ser definida para o valor mínimo selecionável através de uma janela de diálogo informando sobre isso.

Todas as linhas vencedoras pagam da esquerda para a direita. Os prémios em linhas diferentes selecionadas são todos adicionados. Apenas a maior combinação vencedora em cada linha selecionada é paga. Os ganhos de Voltas Grátis são adicionados ao ganho total.

Nota: A funcionalidade de volta automática não inicia automaticamente Voltas Grátis ou a ronda de bónus. É necessária ação por parte do jogador.

Na(s) barra(s) de informações localizada(s) debaixo do ecrã do jogo principal, é possível visualizar a APOSTA atual, o SALDO e o seu GANHO atual, na sua moeda, e o seu CRÉDITO atual em moedas.

2,1. Versão de ambiente de trabalho

Para jogar, siga estes passos:

  1. Clique em Selecione o botão do valor de moedae depois utilize os botões + e - para selecionar um valor de moeda e o número de moedas a apostar por linha.

    Nota: A aposta total, na sua moeda, é exibida acima do valor de moeda selecionado atualmente.

  2. Clique em Selecione o botão do valor de moedapara apostar e girar os carretéis uma vez.

O montante total ganho, em moedas, de acordo com a tabela de pagamentos, é exibido na mensagem instantânea de Prémio. Para cada combinação vencedora, o montante ganho é o montante exibido na tabela de pagamentos para essa combinação vencedora.

O montante total ganho, na sua moeda, é exibido na barra de informações (GANHO) e é o montante total que ganhou em moedas multiplicado pelo valor de moeda.

2,2. Versão móvel

Para jogar, siga estes passos:

  1. Toque Painel de definições Móvelpara abrir o ecrã das definições.

  2. No ecrã de definições, clique em Selecione o botão do valor de moedae depois utilize os botões + e - para selecionar um valor de moeda e o número de moedas a apostar por linha. Toque em